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IchigoRXC

Member Since 22 Feb 2011
Offline Last Active Apr 23 2012 08:47 AM

Posts I've Made

In Topic: Need some Help with NPC creation

13 October 2011 - 05:30 AM

You might need to rebuild your installation.



Ok I am going to do that. Thankyou for your help, can I ask one last thing. Which bits are case sensitive? As whatever I put into NI becomes caps, while all of my mods use Eve, NI used EVE. I followed Kat Bella's K#Sam guide and I still encountered the errors. This will not stop me. I shall succeed.

In Topic: Need some Help with NPC creation

13 October 2011 - 04:12 AM


As for NI not saving changes... were there no file assigned, there'd be "Eve has nothing to say to you", not an empty window.

You're right! I totally missed that part. Can you tell I'm more accustomed to the "NPC has nothing to say to you" scenario?

And yeah, when you get a blank dialogue box, Gen1e's diagnosis is usually accurate. The good news is that closing the game, uninstalling your mod, and installing it again often corrects the problem.



Ok I added this code, unfortunately it is still doing the same. I thought I would add another bit of Info, when I hold my cursor over her, a scroll appears over her head, but no name is present.

In Topic: Axton ambitious NPC Mod

13 October 2011 - 02:19 AM

As of right now I am working on a few NPC mods, this character has been toned down, and is not at the forefront of the mod atm. I am hoping to add in a few NPC's over the course of this project and this guy will be updated within that. At the moment I am just having trouble getting one of my NPC's to talk to me, and thus everything has stopped for the moment. This is the link to my help forum on my broken NPC dialogue. :) thanks for your help so far.

In Topic: Need some Help with NPC creation

13 October 2011 - 02:16 AM

I would be more inclined to blame NI here. Or more specifically, not saving the file to the correct location. I prefer to assign the DV, creature dialogue file, and override script in the tp2 rather than with NI because I have done this myself too many times to count. If you open up your mod folder and examine the creature file there with DLTCEP, I would be willing to bet that the creature's script and dialogue file are unassigned.

Could you show me, or guide me to a guide which tells me how to do this. I have a faint idea, but the last thing I need to do is add in more messy code when it doesnt work already. :P

In Topic: Need some Help with NPC creation

13 October 2011 - 02:06 AM

[quote name='GeN1e' date='13 October 2011 - 01:19 AM' timestamp='1318465199' post='524726']
[quote name='Choo Choo']It might be that you forgot to set the death variable to R#Eve on her .cre file. Referencing the file name in the tp2 puts her in the game, but the dialogues are assigned to a DV.[/quote]Only matters for NPCs that've been in party. Before tagging along they use what they've been assigned manually.

As for NI not saving changes... were there no file assigned, there'd be "Eve has nothing to say to you", not an empty window.

PS Did you install if with game running? Might have easily resulted in what you've described, because dialog.tlk is loaded along with the launcher, while other files can be modified on the fly and only require to reload without shutting down the process.[/qoute]

Well I unistalled everything, returned it to a clean state and then tried to reinstall, making sure nothing was open. I still had the same issues. Pesky girl!

[quote]Oh, and you've got a typo here [quote]SAY CRITICAL_HIT ~Kalemvor guides me!~[/quote]

Thankyou I will change this :)
[/quote]


[quote name='berelinde' date='13 October 2011 - 05:01 AM' timestamp='1318478511' post='524734']
You're right! I totally missed that part. Can you tell I'm more accustomed to the "NPC has nothing to say to you" scenario?

And yeah, when you get a blank dialogue box, Gen1e's diagnosis is usually accurate. The good news is that closing the game, uninstalling your mod, and installing it again often corrects the problem.
[/quote]

I have had the "she doesnt have anything to say to you bug" before, when I was fiddling around trying to figure out what was wrong with the NPC. Now I know that it is because nothing was assigned, thankyou. That just assures me that something is assigned, it just is not being read correctly. *facepalm*