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taltamir

Member Since 01 Feb 2011
Offline Last Active Feb 05 2018 06:33 AM

Posts I've Made

In Topic: BG Mage Guide

09 September 2013 - 11:06 AM

Thanks for this useful guide.

Out of curiosity:

 

Consider the worst case. You are facing a pre-buffed demilich which has ALL(I mean it) combat and spell protections at once. He is invisible, protected agains ALL schools at once, his magic resistance is 100%, he is invulnerable to all weapons and all types of damage and all that bad stuff. Your actions:

 

Couldn't you use a thief detect illusion ability to drastically shorten this process?


In Topic: Potential bug in Durlag tower

07 September 2013 - 06:07 PM

Fixed, thanks.

 

There is a regression in BGT-WDU v1.18 where this bug reappears

 

Anyways, typing into the console:

CLUAConsole:SetGlobal("DMWWFissionBurn","GLOBAL",1);

solved the problem


In Topic: Importing from BGT into BG2

26 July 2013 - 10:08 PM

thank you for the help and the answers


In Topic: Importing from BGT into BG2

26 July 2013 - 09:00 PM

Thank you, glad to hear it is doable, luckily I am not using custom kits.

A few questions

1. At what point should I export the character specifically? (that is, before I finish BG1, during the BGT transition, or as soon as BG2 starts?)

2. Do I need to manually move any files from the BGT to the BG2 directory to perform the import?


In Topic: [BUG] BGT-WeiDU version 1.18 corrupts 2 AI script files

25 July 2013 - 09:33 PM

Good catch! BGT replaces agen and apass with its own versions, but this is a bit old because it destructively replaces these scripts. The idea is to add ActionListEmpty() trigger to each block to allow item shattering to function correctly. I'm not sure why loading the games result in the scripts automatically being set to none, though.

most likely because the scripts are corrupt. If it didn't have a script check code it would have probably crashed the game instead.

If you set it to "agen" with the original script the character will fight enemies. If you use the BGT script the character will just stand still and do nothing