Any progress so far? It looks very promising indeed...
Valiant
Member Since 19 Sep 2003Offline Last Active Jan 30 2019 04:42 AM
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- Age 44 years old
- Birthday June 7, 1980
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Flying, parachute jumping, BG2 modding, all kind of sports including sex...
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In Topic: InfinityCore
24 June 2013 - 11:36 PM
In Topic: Generalized Biffing
12 December 2012 - 11:21 AM
Hello all,
I´d like to ask something that is best to show on example. Say I have Areas.biff, that contains .are files. For some reason, e.g. adding something new, updating or correcting, I have a copy of some .are file in override, too. Now when i create a new .biff, that will contains, say, all .are files from override folder, it will logically lead to a situation, when one. are file will be present in two .biff files at the same time - Areas.biff and newly created .biff file. So my question is - which one will be chosen by game engine? Or in another words - will game crash to desktop?
It´s also an example of many original files, namely .are files, for example. I checked it in NearInfinity, some of .are files present in Areas.biff are also located in override, too...
What will happen?
I´d like to ask something that is best to show on example. Say I have Areas.biff, that contains .are files. For some reason, e.g. adding something new, updating or correcting, I have a copy of some .are file in override, too. Now when i create a new .biff, that will contains, say, all .are files from override folder, it will logically lead to a situation, when one. are file will be present in two .biff files at the same time - Areas.biff and newly created .biff file. So my question is - which one will be chosen by game engine? Or in another words - will game crash to desktop?
It´s also an example of many original files, namely .are files, for example. I checked it in NearInfinity, some of .are files present in Areas.biff are also located in override, too...
What will happen?
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