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rbx4

Member Since 28 Dec 2010
Offline Last Active Jul 31 2013 05:18 AM

Topics I've Started

Frennedan 1.0.3 bugfix at Tree of Life

29 December 2012 - 07:52 PM

With Frennedan v1.0.3, it might have been noticed that just before the Tree of Life fight, in the Irenicus pre-fight dialogue, Frennedan will finish his interjection and then turn hostile, while Irenicus does not turn hostile. This happens on my installations, at any rate. This is a problem with an I_C_T occurring in a dialogue that contains an action. The action is then improperly carried out by Frennedan instead of Irenicus.

 

In order to fix this, I changed the following entry in the frenj.d file, before installation:

 

current version:

 

 

INTERJECT_COPY_TRANS SUJON 14 einmi17
== frenJ IF ~InParty("frendan") !Dead("frendan")~ THEN
  @160
END
 
edited version: 
INTERJECT_COPY_TRANS2 SUJON 14 einmi17
== frenJ IF ~InParty("frendan") !Dead("frendan")~ THEN
  @160
END

Use EFF File Fix results in broken ?mesdie.eff

25 December 2012 - 12:23 PM

Lately in bwp installs I noticed that items that result in instant undead destruction (such as blun12) started killing undead 100% of the time on hit, and this resulted in 0 xp for such kills. After receiving some helpful suggestions from others, I disabled TobEx and saw a fix in this problem. Then, I disabled Use EFF File Fix and was also able to fix this problem with TobEx running. Re-enabling Use EFF File Fix reproduces the problem.

Among other things, this effect behavior resulted in the possibility of completely destroying Bodhi in Chapter 3 before she can escape, which is a serious problem.

Interestingly, the broken Undead Destruction reads "Undead Destroyed" in the combat log and does not follow this with "Death" for the creature destroyed. Correct behavior of these effects result in both of those entries in the combat log.


I did a search to determine if any other installed mods had a TobEx redist, and only Turambar Fixes and nogameover showed up.

 

edit: Note that die.eff could also be the problem. I don't know for sure between those two.

Here's weidu.log for this install.

Spoiler


Lack of experience for "Undead Destroyed" in mega mod installa

24 December 2012 - 06:47 PM

edit: reported in the TobEx forums here: http://www.shsforums...oken-mesdieeff/

One might notice lately that with recent installations you won't get xp when an item such as Mace of Disruption destroys undead. It also causes the Undead Destroyed effect to occur 100% of the time without requiring the target to fail a save. This has the potential to break the game, as for instance in Chapter 3 one can use the Mace to absolutely destroy Bodhi with 1 hit, such that she does not get to escape. This sort of thing shouldn't occur in a standard mod.

I've been trying to track down the root of this problem lately. If one exports blun12.itm from an unmodded bg2 into the override of the mega modded bg2, it continues to exhibit this problem in new games. This makes it difficult for me to track down the real problem. Also exporting mesdie.eff and die.eff from umodded bg2 does not change anything.

There was an idea that bg2fixpack could be causing this because it includes changes to the Maces of Disruption, this did not prove true. The Maces work fine with only bg2fixpack installed.

So far I haven't figured out which mod is causing this problem, but I'll let people know when I do. It certainly seems odd to modify the items in this way, essentially making them into an enhanced Ctrl-Y for undead. Here's weidu.log

Spoiler