I am against including BGSpawn in BGT because it is still a developing mod and it will mean I will have to take part in maintaining it with mm75. mm75 already does a fantastic job maintaining it as a separate mod, and I think it is better that he keep 'ownership' of said mod. BGT was supposedly finalised ages ago and I don't plan on adding anything new.
allow me to respond by quoting myself:You mean include one mod (that differs significantly from vanilla BG1 behavior) that requires yet another mod to get correct loot?
The default BGT spawn system is mostly fine to my opinion. And if the default spawn system ought to be changed, the Tutu 6 spawn system should be used instead.
I didn't mention the BGSpawn system because it's very different from the orginal BG. It drastically changes the creature types created and even introduces creatures from BG2.
It's saddening to see responses like these while all but one person of those who have read the thread won't speak out in support of a just cause..It was a rhetorical question.
ell, because the mod is made and maintained by different modder than A64...How about making BGSpawn the default then?
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It's that way in BG1, too. It looks like they didn't expect that you would kill him.There doesn't seem to be a general bug reporting thread in there, so I drop this little journal bug I found here:
If you kill Zhurlong (the pick pocketing halfling in Beregost's Burning Wizard) after you talk to him, the Zhurlongs Boots guest journal entry doesn't change. It just says in the lines of "didn't want to make as scene, maybe I get the money he stole back if I return his missing boots"