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Nevermindtheduck

Member Since 10 Nov 2010
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In Topic: IWD II Animation Additions

11 November 2010 - 01:40 PM

Hmm...

Well I guess that means that the number of new animations I can add is going to be fairly limited.

IWD II does have a few open slots which don't have any BAMS corresponding to them. Filling those using DLTCEP isn't too bad (even though some of the naming slots are a bit zanny to try to figure out). Most of them aren't that bad, though. I've actually figured out that that I can take some of the animations that the Infinity Animations project has collected and modify them (relatively simply too) to fit into those unfilled slots.

In terms of adding completely new animation slots to the game, I can't say that I'm actually all that dedicated to that notion: work and class both come before something that's going to take that much time.

I have to say, though, since I dusted off IWD II, I'm surprised more modding hasn't been done to it. I mean, I feel as if the main difference between it and BG II is that IWD doesn't let you recruit NPC's and you essentially are forced to create your own party. But, because of how much I'm starting to prefer the 3rd Edition, that's a handicap I'm actually willing to look past. Similarly to BG II, you can create maps, dialog, items... all that wonderful jazz. Oh well, that's neither here nor there.

Still saying thanks for the advice.