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LEX

Member Since 04 Nov 2010
Offline Last Active Nov 13 2010 08:19 PM

Posts I've Made

In Topic: Ust Natha crash

06 November 2010 - 02:43 AM

EDIT:  The changelog is a separate tool to tell us what mods changed that resource and then one can see which version (change) that corrupted the creature.

Hmm, that would be useful. I still couldn't find it. I'm a faliure aren't I :D


These are from Aurora's Shoes.

Never would have guessed.

There's nothing wrong with the creatures, but the animations are messed-up on your install. They should be called £abg1.bam etc. (not ?abg1.bam). It would appear you have a non-Western European codepage or something - you need to let the mod installer change it so those animations will get labeled and displayed properly.

Thank you! It's strange, because the ones starting with Mu (µ) are fine and I'm using windows 7, and I set "The language for non-unicode programs" (or something, my windows is hungarian) to US English precisely because of such events in the past.
Well anyway, I extracted the four bams from Aurora's original rar to my override folder and this seems to work, so thanks! I appreciate the help from all three of you.

In Topic: Ust Natha crash

05 November 2010 - 05:08 PM

Thank you for the reply!

Okay, I did what you asked and found that the creature responsible for the crash is "agmyrlo2" alias Myrlochar. "agmyrlo01" does the same.

This is from a mod, but I don't know which one. I changed their animation to SPIDER_WRAITH (from MYRLOCHAR), it was a simple guess, but now it seems okay. Don't rightly know if this counts as fixing...
But, I consider my problem fixed. I don't really care how those (not-)spiders look, so this is fine by me.
Thank you very much Turambar!

However, if it is of any interest to anyone, here are the things I could find out:

I found the bam files, but i don't know what would be the problem with them.
There are four files:
?ABG1
?ABG1E
?ABG2
?ABG2E
I don't know which one it's using exactly. Also, i couldn't export them for some reason (using NearInfinity). I would geuss that is because they are corrupted or something, but they I could see the animations properly with NearInfinity.

I attached the two original creature files, maybe it is of some help.


I'm probably really dumb but what do you mean by changelog? I couldn't think of anything...

In Topic: Ust Natha crash

04 November 2010 - 07:28 PM

Since the first post:
I tried to change areas with MoveToArea command, but no change.
I also tried dumping my whole party, but to na avail.