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Pol

Member Since 18 Oct 2010
Offline Last Active Jul 06 2014 09:51 PM

Posts I've Made

In Topic: Mummy's Disease no Charisma loss

06 July 2014 - 09:42 PM

No. No, it's not working. Which begs the question: what the hell was I testing?
Seems like you can only delay a select few effects, and not delay them for too long, or the engine just discards them. 

 

Is it possible you were testing the disease by advancing game time through ctrl+t? I heard somewhere that certain delayed effects may become bugged if you actually save and reload the game (6 days is probably more than one playing session) - I know from my own tests that monk fists can act strangely upon reload if they have any attached equipping effect.

 

If you want the disease to cause delayed and certain death, why not just apply 25 constitution damage through the disease effect?


In Topic: Tactics + SCS, which components to select?

15 February 2014 - 10:51 PM

Belatedly reading this topic, I played with Imp Ilyich + SCS as part of my current game (which is "Ironman", i.e. no reloads), Zhivago the priest doesn't benefit from SCS AI, so he's easy to interrupt with magic missiles and acid arrows because he has no prebuffs. Even so, there's always like about a 10% chance for a priest to finish casting inspite of taking damage... if this happens just run away to the second level before the Deva finishes gating in (easier to use the portal by the cells).

 

Generally it's best to fight Zhivago + Karamazov last as they're hard to separate and can't be kited because they don't rely on melee, the others can safely be lured out one at a time if you're hasted.

 

However, the duergar party members who spawn alongside duergar proletariats (in place of goblins) ARE improved by SCS smarter mages, they have minor globes of invulnerability which are hard for a starting level party to deal with and also cast confusion or emotion and similar, there's no way to protect yourself against mind affecting stuff if you don't have a berserker or barbarian. And there's like 5 of the buggers, though some can be avoided with stealth or invisibility...

 

Also you'll need the Invis-10-foot radius spell (either as a known spell, or from a fairy dragon familiar) if you want to be able to rest safely, as more duergar party members + proles spawn first after 12 hours and every few hours after that.

 

I doubt SCS + Imp Ilyich is a good idea with a party of just bioware NPCs... Jaheira is certainly not at her best this early in the game and Yoshimo is p. useless, much as I like his character, while Minsc is about a match for a single duergar proletariat, of which there a like a dozen...

 

Spellhold without items isn't so bad if you don't have tougher spawns/enough xp for a lich to spawn as the greater mummies are actually very vulnerable to fire spells. If you get a lich (especially with HLAs for casters) you will indeed need your magical items to beat him reliably.

 

Mind flayer city without rests isn't hard (for me) either, you don't need many spells to deal with mind flayers except Chaotic Commands (lasts for ages) and True Seeing, load up priest with Wondrous Recall spells so they have enough of each. Their ballistic attacks certainly hurt but you should have plenty of healing potions by this stage.

 

Good luck!


In Topic: Feedback

18 November 2013 - 08:45 PM

Actually, I'm thinking of DW#SW406 and DW#SW602, those are the prebuffs, the others are used in sequencers/triggers. I wonder why SCS clones spells, it's bound to create this sort of bug.

 

Further feedback (I've just reached the underdark).

 

Nymphs - whether summoned by the player or enemies - are well scripted but overpowered; their save-or-be-blinded every round is too much. I think a person who saves upon seeing the nymph should be immune for the rest of the encounter (a turn or so).

 

Earth elementals are also overpowered: The earth portal in the underdark is now quite a tough battle, even though Chaotic Commands (erroneously imo) and berserker/barbarian rage protect from knockdown by earthquakes the 6d6 + 3d6 + 2d6 crushing damage (especially with the save at -6) stacks up quickly when multiple earth elementals shoot it at you (you're likely to have 8-9 elementals capable of casting this spawn), and there's no easy way for non-stoneskinned characters to protect themselves from it without epic levels - well, Ilbratha works, seems this AoE is not flagged as bypassing mirror image.

 

(There's a similar balance issue with the earthquake-capable earth elemental summoned by druids, you get two 7th level spells for the price of one)

 

The fire elemental portal is super easy in comparison, since their attack is mostly fire damage and hence resistible. Maybe add a couple of salamander nobles with their "lower fire resistance" spells? It was a great idea to add one of those to the planar sphere fire room btw.

 

The underdark balor is weaker since aTweaks removes his resistances and bonus hp, as this is supposed to be a "boss" fight would you consider giving him some extra demon allies? Of course he can already gate these in during the fight, but doesn't last long enough to do so.


In Topic: Feedback

28 October 2013 - 07:00 PM

Thank's Wisp.

 

Also, dw#0w406 and dw#0w602, SCS prebuff (minor) globe of invulnerability are not made dispellable.


In Topic: Compatability problems with 1pp cause wound spells

27 September 2013 - 09:17 PM

I just realized Erephine hasn't posted for nearly an entire year... Does anyone maintain the mod while she's away? I'm sorry to see good modders like Erephine and aVENGER retire.

 

Just want to clarify; I made this topic to suggest a fix for the author, I don't mean to distribute unsolicited hacks of someone else's work.