Hello!
I was wondering if its possible to assign another kit to one of the characters in the game?
Specifically, I am trying to get Haer'Dalis to be a Skald rather than a Blade. I can edit the class in Shadowkeeper, but he still doesn't have the right battlesong. I would perhaps download something else to try to edit this, but I'm not sure how much I want to tamper with a working copy of the Big World Project!
Is there any way to assign this kit to Haer'Dalis?
Thanks!
nerdie
Member Since 16 Sep 2010Offline Last Active Jul 12 2012 04:02 PM
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Topics I've Started
Battlesong
22 November 2010 - 11:39 AM
tobexloader
16 September 2010 - 11:20 PM
Hello!
It would seem that the BigworldInstall worked fine, and it would seem that everything is set up, but I get the following error message when I attempt to use tobexloader:
First, windows 7 tells me "Baldur's Gate II - Shadows of Amn - Throne of Bhall has stopped working"
Great...
I click close program, and I get the following error message:
injectDLL(): VirtualFreeEx() failed.
Access is denied.
I feel like this might be something simple? Access denied to what? Any help appreciated,
thanks!
It would seem that the BigworldInstall worked fine, and it would seem that everything is set up, but I get the following error message when I attempt to use tobexloader:
First, windows 7 tells me "Baldur's Gate II - Shadows of Amn - Throne of Bhall has stopped working"
Great...
I click close program, and I get the following error message:
injectDLL(): VirtualFreeEx() failed.
Access is denied.
I feel like this might be something simple? Access denied to what? Any help appreciated,
thanks!
A question
16 September 2010 - 02:48 PM
Hello everyone!
I apologize if this is the wrong place for this post!
I am attempting to install the Big World Project for the first time. I read on the main pdf (v9.3) that the installation can take very long. I let the installation run overnight. When I woke up I found that my computer was at the login screen for windows. I wasn't sure if the installation process automatically restarts the computer, so I wasn't sure if the installation was successful. My question is this:
Is there any way to determine if the installation has been completed successfully, other than playing through the game and attempting to encounter all of the mods?
I can start the game normally and seem to have no major errors,
My installation and setup position are thus:
Windows 7
Clean install (as far as I can tell, I followed the guide rather meticulously)
Disable antivirus and Firewall
Disabled Windows 7 UAC and PCA
Run Big World Setup
Chose Recommended version
Let it run overnight
Although everything seems to be working, the last lines in the Big World Debug are:
Output file size: 1127519
Compression rate: 7.661 bits per sample ( 47.88% of original file)
Sound to ACM converter v1.0 beta © 2000-2001 ABel [TeamX]
Input type: WAV 181408 samples
####
Output file size: 159551
Compression rate: 7.036 bits per sample ( 43.98% of original file)
Sound to ACM converter v1.0 beta © 2000-2001 ABel [TeamX]
Input type: WAV 176780 samples
####
Output file size: 145517
Compression rate: 6.585 bits per sample ( 41.16% of original file)
Sound to ACM converter v1.0 beta © 2000-2001 ABel [TeamX]
Input type: WAV 479806 samples
#########
Output file size: 447709
Compression rate: 7.465 bits per sample ( 46.66% of original file)
Which seem inconclusive and perhaps anticlimactic to me. (I was expecting a "Installation successful" or something)
Thanks for any help!
System:
Compaq
Windows 7 Professional 64 bit (6.1, build 7600)
PhoenixBIOS 4.0 release 6.1
AMD Turion 64 x2 mobile tech tl-50 ~1.6 GHz
1024 Ram
1038 Page file
Directx 11
I apologize if this is the wrong place for this post!
I am attempting to install the Big World Project for the first time. I read on the main pdf (v9.3) that the installation can take very long. I let the installation run overnight. When I woke up I found that my computer was at the login screen for windows. I wasn't sure if the installation process automatically restarts the computer, so I wasn't sure if the installation was successful. My question is this:
Is there any way to determine if the installation has been completed successfully, other than playing through the game and attempting to encounter all of the mods?
I can start the game normally and seem to have no major errors,
My installation and setup position are thus:
Windows 7
Clean install (as far as I can tell, I followed the guide rather meticulously)
Disable antivirus and Firewall
Disabled Windows 7 UAC and PCA
Run Big World Setup
Chose Recommended version
Let it run overnight
Although everything seems to be working, the last lines in the Big World Debug are:
Output file size: 1127519
Compression rate: 7.661 bits per sample ( 47.88% of original file)
Sound to ACM converter v1.0 beta © 2000-2001 ABel [TeamX]
Input type: WAV 181408 samples
####
Output file size: 159551
Compression rate: 7.036 bits per sample ( 43.98% of original file)
Sound to ACM converter v1.0 beta © 2000-2001 ABel [TeamX]
Input type: WAV 176780 samples
####
Output file size: 145517
Compression rate: 6.585 bits per sample ( 41.16% of original file)
Sound to ACM converter v1.0 beta © 2000-2001 ABel [TeamX]
Input type: WAV 479806 samples
#########
Output file size: 447709
Compression rate: 7.465 bits per sample ( 46.66% of original file)
Which seem inconclusive and perhaps anticlimactic to me. (I was expecting a "Installation successful" or something)
Thanks for any help!
System:
Compaq
Windows 7 Professional 64 bit (6.1, build 7600)
PhoenixBIOS 4.0 release 6.1
AMD Turion 64 x2 mobile tech tl-50 ~1.6 GHz
1024 Ram
1038 Page file
Directx 11
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