Thanks for the quick answers. I'll run through Durlag's Tower quickly and maybe skip DTotSC.
The only items I care about are the spell book (I've been saving up for whatever mage I choose in BG2) and the Short Sword of backstabbing (I'm playing a Kensai/Thief multiclass). I've read somewhere that it should be possible to pause the game while the screen is black, before Irenicus shows up, and dump some items. True?
dejarik
Member Since 10 Sep 2010Offline Last Active Nov 30 2013 11:45 AM
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In Topic: CTD Level below Thieves' Guild
12 September 2010 - 05:52 AM
In Topic: CTD Level below Thieves' Guild
12 September 2010 - 03:58 AM
I have a couple of questions not regarding the previous technical problems. I've tried searching the forum, but I
I'm done with the BG1 main quest and Werewolves' Island, right now I'm in Durlag's tower. I haven't played anything of DSotSC yet, but I'm longing for Waukeen's promenade and the rest of BG2. I know that most of BWP's mods are for BG2 too, and I want to try them before long.
1) Is there a certain xp level I should be before proceeding to BG2? Right now I'm at 95k
2) Do I get to keep any items in BG2? It affects how much I should bother with upgrading items for the last couple of hours of BG1.
I'm done with the BG1 main quest and Werewolves' Island, right now I'm in Durlag's tower. I haven't played anything of DSotSC yet, but I'm longing for Waukeen's promenade and the rest of BG2. I know that most of BWP's mods are for BG2 too, and I want to try them before long.
1) Is there a certain xp level I should be before proceeding to BG2? Right now I'm at 95k
2) Do I get to keep any items in BG2? It affects how much I should bother with upgrading items for the last couple of hours of BG1.
In Topic: CTD Level below Thieves' Guild
11 September 2010 - 03:01 AM
Hello again,
I fixed the bug of the non-appearing Sarevok by adding a sarevo.cre to the override folder. I don't know if that's the right way to do it, but it worked.
I've attached the files you requested.
I fixed the bug of the non-appearing Sarevok by adding a sarevo.cre to the override folder. I don't know if that's the right way to do it, but it worked.
I've attached the files you requested.
In Topic: CTD Level below Thieves' Guild
10 September 2010 - 12:25 PM
Voleta change log attached.
I still have no idea why there aren't any enemies in the final building. Is there a script or global variable that's wrong somewhere?
I still have no idea why there aren't any enemies in the final building. Is there a script or global variable that's wrong somewhere?
In Topic: CTD Level below Thieves' Guild
10 September 2010 - 12:00 PM
Registered for the forum so I could upload.
I have another problem, it might be related to this one: When I enter the big building where Sarevok and friends are supposed to be, nobody's there except the battle horrors that spawn when I get to close to the walls. Where have all the bad guys gone? Did I use the wrong .cre files and failed to trigger a script? I would very much to actually continue playing the game, and to do that I need someone to kill in the final battle.
I change-logged both the .cre files, they are attached.
I have another problem, it might be related to this one: When I enter the big building where Sarevok and friends are supposed to be, nobody's there except the battle horrors that spawn when I get to close to the walls. Where have all the bad guys gone? Did I use the wrong .cre files and failed to trigger a script? I would very much to actually continue playing the game, and to do that I need someone to kill in the final battle.
I change-logged both the .cre files, they are attached.
Hello again and thanks for the quick replies.
I copied voleta.cre to the override folder, got the same about winski2, copied that too (from newest backup) and now everything seems to go smoothly again.
could you please change-log both invalid creatures, and attach a zip or rar file with the .txt and any backup you get?
You can find the instructions here.
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