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dejarik

Member Since 10 Sep 2010
Offline Last Active Nov 30 2013 11:45 AM

Posts I've Made

In Topic: CTD Level below Thieves' Guild

12 September 2010 - 05:52 AM

Thanks for the quick answers. I'll run through Durlag's Tower quickly and maybe skip DTotSC.

The only items I care about are the spell book (I've been saving up for whatever mage I choose in BG2) and the Short Sword of backstabbing (I'm playing a Kensai/Thief multiclass). I've read somewhere that it should be possible to pause the game while the screen is black, before Irenicus shows up, and dump some items. True?

In Topic: CTD Level below Thieves' Guild

12 September 2010 - 03:58 AM

I have a couple of questions not regarding the previous technical problems. I've tried searching the forum, but I

I'm done with the BG1 main quest and Werewolves' Island, right now I'm in Durlag's tower. I haven't played anything of DSotSC yet, but I'm longing for Waukeen's promenade and the rest of BG2. I know that most of BWP's mods are for BG2 too, and I want to try them before long.

1) Is there a certain xp level I should be before proceeding to BG2? Right now I'm at 95k
2) Do I get to keep any items in BG2? It affects how much I should bother with upgrading items for the last couple of hours of BG1.

In Topic: CTD Level below Thieves' Guild

11 September 2010 - 03:01 AM

Hello again,

I fixed the bug of the non-appearing Sarevok by adding a sarevo.cre to the override folder. I don't know if that's the right way to do it, but it worked.

I've attached the files you requested.

In Topic: CTD Level below Thieves' Guild

10 September 2010 - 12:25 PM

Voleta change log attached.

I still have no idea why there aren't any enemies in the final building. Is there a script or global variable that's wrong somewhere?

In Topic: CTD Level below Thieves' Guild

10 September 2010 - 12:00 PM

Registered for the forum so I could upload.

I have another problem, it might be related to this one: When I enter the big building where Sarevok and friends are supposed to be, nobody's there except the battle horrors that spawn when I get to close to the walls. Where have all the bad guys gone? Did I use the wrong .cre files and failed to trigger a script? I would very much to actually continue playing the game, and to do that I need someone to kill in the final battle.

I change-logged both the .cre files, they are attached.


Hello again and thanks for the quick replies.

I copied voleta.cre to the override folder, got the same about winski2, copied that too (from newest backup) and now everything seems to go smoothly again.


could you please change-log both invalid creatures, and attach a zip or rar file with the .txt and any backup you get?

You can find the instructions here.