Thanks for the quick assistance. And I got anxious to try it so I went home early.
JoeyKlerkx
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In Topic: BWP crash in xvart village
12 September 2010 - 12:25 PM
Thanks for the quick assistance. And I got anxious to try it so I went home early.
In Topic: BWP crash in xvart village
10 September 2010 - 11:27 AM
Hehehe. Well, that "one more day" would be a few weeks because that's when I started my LP. But still, I think I can live with slower bearsSure seems like faster bears cause Ursa is ... a bear
(if you'd waited just 1 more day before installing, you'd have the fixed SCSII v15 installed
... ah well)
EDIT:
And if my memory doesn't fail me completely there is also a polar-bear in the Ogre's Reach which would also cause that area to crash.
However I circled a random spawned bear in my video so not all bears are affected by this bug. O well, as soon as I get back home on monday I will try to see if this fixes my problem.
In Topic: BWP crash in xvart village
10 September 2010 - 11:11 AM
On those three points I'd say:You'll find a file called WeiDU.log in your BG2 directory, in this file, which by the way shows you in what order the mods were installed, you'll probably find something along the lines of SCS II - faster bears v14. If that is so do the following:
An easy solution would be to go into (Your BG2 directory)/SCS II/backup/3530 and copy every file with a .cre extension to your override folder. The only "downsides" of this method are:
- full XP for those monsters (bears) instead of the current amount modded by XPMod
- if you kill them with the spell disintegrate they won't drop any treasure if they had any.
- they've got their original slow movement.
The alternative would be to do a new BWP installation, but this time with the BiG World Setup and its further customize your installation option.
10th
-With the amount of deaths I already have had in this LP some more XP wouldn't hurt
-I tend to avoid disintegrate for that reason
-Which would make a "brave tactical retreat" slightly more viable
And this BWP is actually already done with customised BiG World Setup. (The Recommended setting and some added NPC's)
In Topic: BWP crash in xvart village
10 September 2010 - 11:05 AM
Incoming, just a secondYou might wanna attach your WeiDU.log, your BiG World Debug.txt, baldur.log and your baldur.err files here
(please zip/rar/7z them for magical size busting)
Prolly overlapping xvart protectors again but just to be sure ...
EDIT:
There we go!
error\'d.rar 277.14K
179 downloads
In Topic: BWP crash in xvart village
10 September 2010 - 11:04 AM
---------------------Start Logging Session--------------------- ---------------------Start Logging Session--------------------- ---------------------Start Logging Session--------------------- ---------------------Start Logging Session--------------------- ---------------------Start Logging Session--------------------- ---------------------Start Logging Session--------------------- ASSERTION FAILED! File: CGameEffect.cpp Line: 2631 Exp: FALSE Msg: no msg. Run Debugger? ---------------------Start Logging Session--------------------- ASSERTION FAILED! File: CGameEffect.cpp Line: 2631 Exp: FALSE Msg: no msg. Run Debugger? ---------------------Start Logging Session--------------------- ASSERTION FAILED! File: CGameEffect.cpp Line: 2631 Exp: FALSE Msg: no msg. Run Debugger? ---------------------Start Logging Session--------------------- ASSERTION FAILED! File: CGameEffect.cpp Line: 2631 Exp: FALSE Msg: no msg. Run Debugger?
Thank god for Remote Desktop!
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