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MagiuSan

Member Since 04 Sep 2010
Offline Last Active Feb 14 2011 07:41 PM

Posts I've Made

In Topic: Harder Beholders?

26 September 2010 - 02:54 AM

For the QuestPack changes, I can just run the program and uninstall them, right?

Well, the thing is that it's quite deep within the install order... and so, you'll need to start a new game after you have uninstalled the mod... so if you wish to continue with the same game, you should just use the Console and enable the key-cheats and Ctrl-Y the monsters you don't wish to live.

For BigWorldSetup, do I need to reinstall BG2?

Yes, or have a clean backup...


I left a question to u on the G3 forum regarding how to resolve the KY and YF mods compatibility issue, looks like I have to reinstall/use a clean backup (I have a backup of the override folder though)

For now, replaying the game is no big issue, the main issue was Fikraag though, (I took an hour or so of reloads trying to kill him at around lvl12) but maybe he's harder because of the D0QuestPack mods u mentioned above? 'coz I recall reading in a walkthru that the difficulty of boss monsters depends on your main character's level.

In Topic: Harder Beholders?

25 September 2010 - 07:18 AM

These should make them a lot harder...

~SETUP-D0QUESTPACK.TP2~ #0 #0 // General AI Improvements
~SETUP-D0QUESTPACK.TP2~ #0 #1 // Creature & Area Improvements -> All Creature & Area Improvements
~SETUP-D0QUESTPACK.TP2~ #0 #2 // Creature & Area Improvements -> All Creature Improvements


Thanks for the reply, Jarno..
At the moment... which mods do u recommend?

You are welcome.
Use the BWS on 'Tactical Install' and make the ultimate experience on the modified game... yes, that's very heavily changed game and not much like the original, and one should study the mods one is installing, the way the whole thing is made, all the options it has, there's tons of that here, in this and in the .pdf files...

Now, of course that's a lot to read for ones install, so if you like to try something different but still with only a small effort, I would recommend the Classic Adventures total conversion mod... it changes the game so that you begin a whole new story, you start at level 1 in a village that 'has been your home your whole life...' it's content relies much on the old Pen and Paper module game, but even if you have no idea what they were all about, you catch on quickly as everything is more or less explained, and as a player, it might be better you don't know everything. The mod is still been made, but it has a lot to show, and it's quite long actually and it has multiple routes/paths.


Thank you again Jarno.
For the QuestPack changes, I can just run the program and uninstall them, right?

For BigWorldSetup, do I need to reinstall BG2?

At the moment, I want to place the game on hold, till perhaps after my semester exams are over (Nov). Also waiting for Keeping Yoshimo mod to release.

In Topic: Mod/tweak that lets me swap spells?

22 September 2010 - 12:56 AM

I was wondering if there is a tweak or mod that let's me swap unused spells to more appropriate but not yet memorized ones? I find this memorize mechanic a bit too unforgiving, especially considering that I do not know what to expect from next battle on my first playthrough.

Are you using a Sorcerer ? It's a horror show for the first play through... but the other mages can all unlearn their spells so they can replace them with others... but there's at least two mods that make that unnecessary, the TobEx allows the use of more than 24 spells on the spellbook, and the BG2Tweaks allows to scribe as many spells as one wishes... :unsure: , or it should.


i think he/she means swap memorized spells without resting.. for mage.
as for sorcerer kit, i had to edit the lousy lower level spells i added wrongly using ShadowKeeper
i was using dan simpson's guide, then i found a different sorcerer guide. however the game lets me cast those spells but whenever i level up, they give me the spells i have just taken using shadowkeeper, as if i have never changed my lousy spells to these spells at all.

In Topic: Harder Beholders?

22 September 2010 - 12:13 AM

Thanks for the reply, Jarno..
At the moment, am not playing due to quite busy schedule, am working on my baldur's gate 2 love novel fic. :)

Haven't played BG2 for a while too. Am doing a run-thru after completing the unmodded version a number of time during the past few years.
Since I am re-running in Core Rules mode and modded, which mods do u recommend?
(take your time to reply this 'tho, i won't be expecting a reply so quickly as i'm quite busy with school and my fic writing)

Spoiler

In Topic: Getting Irenicus to spawn in Spellhold

09 September 2010 - 01:15 AM

Actually, the Spellhold Gauntlet component would never have him spawn anywhere near Lonk the Sane / Aphril.
He should actually be spawning near the Fireplace section, at the very end of the passageway.
It would be as if you had taken a tour from the entrance of Spellhold Prison all the way to the end, and he would be at the very end. I gather this is the same place you mean by "the big space away from the cells".


OH. Yup, he spawns near the fireplace. :) So I managed to get Imoen's words in the journal as well.
So the part about him spawning in front of Lonk and beside Aphril is the original part of the game and not modded?
I can't remember the last time I played it unmodded. I haven't played/touched BGII for years, since I went for my diploma. I'm playing now to 'keep up with times'. LOL.
The Gauntlet challenge is hard. Is it meant for hardcore players?