I tried that and all that does is move my group to the area specified. It does not move the NPC character following me. That is where I am having the problem....
CaptEHCJ
Member Since 18 Aug 2010Offline Last Active Aug 12 2020 04:55 AM
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In Topic: Stuck in BGT EE in Sandrah quest
11 August 2020 - 12:52 PM
In Topic: Multiclassed Multikit Builder Mod [experimental]
18 June 2020 - 11:24 AM
I dig in further - delete the kit using Setup-M7multikit.exe. Make a new Barbarian_Mage kit several times, and each time I get a failure somewhere - I am attaching my debug file. I will note that I made a Mage_Thief kit of a regular mage and Swashbuckler and that combo worked fine! It seems that somehow the Barbarian and Mage combo is just not happy...
In Topic: Multiclassed Multikit Builder Mod [experimental]
18 June 2020 - 10:13 AM
You can go over the character scripts, they are in the <gameinstall folder>/scripts/ -folder and they all end up with .bs file name. If you want to get rid of some... temporarily, just move them elsewhere, and see what happens in game after you restart the game.
Good idea. I removed all scripts (*.BS) and put them in a backup folder elsewhere. I then restarted the game and no go. Still not listing anything in the AI.
BUT, I started a new character and after choosing Fighter/Mage, Lo and Behold (!!) BarbarianMage was an option.
EXCELLENT... I'm off to the races!
<edit> well, not so fast.
So, I made a kit named BarbarianMage which is, as you might guess a fighter/mage kit comprised of a Barbarian and a Standard Mage.
I made a new character - several times - and each time, the Barbarian looks like it came thorugh - slightly faster walk, 1 more HP,etc. But the mage - I get 2 spells and am told during character creation that I can memorize 2 spells, which I do. But, once I start my adventure, I look at my mage book and although it shows 2 spells memorized, I show ZERO spell slots. I can cast no spells. I used EEKeper, look at the toons Memorization tab, and it shows Wizard level 1 - (Max can memorize) 2. If I give the toon 5Kxp, I get wizard level 2. Still no change. In EEKeeper, i experimented more. after working up to 5M experience, it seems that the number of spells useable at any given level is 1/2 rounded down of the number of spells I should have - so if the mage should have 6 spells, i get 3 spell slots. If one, I get zero spell spots. And in EEKeeper, the number of memorized spells stays at two level 1 spells forever.
In Topic: Multiclassed Multikit Builder Mod [experimental]
18 June 2020 - 07:26 AM
Fouinto - I would love to start a new toon with the kit. I have tried 2 new toons this monring and when I choose Fighter/Mage, that's it - I do not get any other options. How or exactly where do you make the kit selection during character creation?
What I am starting to suspect is that the EET install I have implemented has a number (about 15-20) different AI scripts already in place and those are somehow blocking the AI script that I/we want to have show up for the MultiMod kit...
Thanks kindly one and all for all your help!
In Topic: Multiclassed Multikit Builder Mod [experimental]
17 June 2020 - 01:16 PM
Ok.. after all that I have the Multiclassed Multikit running. YAY.
An implementation question. Note - running EET. So i created 4 "kits" and installed 2 of them (with the requisite screen scroll in the command prompt afterward). All said successful. Now when I create a new Toon and open "Record" and choose "customize" and finally "Script" I then look through the list and see none of the "kits" that I created listed as AI scripts. Am I simply looking in the wrong place? Sadly the Readme is not particularly clear on this point....
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