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ottomadenedamotto

Member Since 17 Aug 2010
Offline Last Active Sep 14 2010 05:14 PM

Posts I've Made

In Topic: xp-dependent encounters

13 September 2010 - 03:57 PM

The party's gold is pooled but not their XP, so there's no trigger that could identify the combined XP total. Possibly some crude hack using both XPGT() and NumInPartyAliveGT(), but it might be easier to use LevelPartyGT() instead of XP, that way you can decide what level (or hitdice) of enemies to use. There are mods that scale such spawns accordingly - possibly BGSpawn and Tutu's own spawn system - take a look at those scripts. You'd need a bunch of fairly similar script blocks to do the checks and spawning, but that is (IIRC) what those scripts do also.


Thanks for that.  For now, though, let's assume that they attack as specified above.  I still need to know how high their levels should be to pose a significant threat to a party of 6.

In Topic: Adding innate abilities by level

10 September 2010 - 12:53 PM

Great!  Thanks a bunch.

In Topic: [HELP WANTED] Coder, General Modding Staff

07 September 2010 - 06:00 PM

I can check your stuff if you need help with that, but I'm probably best dealing in 1-1 discussion on MSN. The tricky thing is matching the hours.


For specific problems, I'll generally go to the help forums, but thanks. I'm really looking for somebody to get involved in the project in an official sense.

In Topic: More Parse Errors?

07 September 2010 - 05:26 PM

Ah, I had a tilde missing there. Thanks.

In Topic: More Parse Errors?

07 September 2010 - 05:08 PM

why do you have so many join variables?


They're meant to designate whether or not that path in the conversation had previously been taken. Removing them has no effect on this error.