Jump to content


Lamach Head

Member Since 14 Aug 2010
Offline Last Active Nov 10 2013 02:57 PM

Topics I've Started

Compiling TobEx Source Code

01 November 2013 - 08:00 AM

Hi,

 

I am trying to compile the source code, first unmodified, to be sure everything works. According to compile notes I've set up the MS Detours 3.0 Express Library and fetched MFC 4.2 Libraries (from VS 6.0 with service pack).

Then I got stuck on AsmJit 1.0 beta 4. I am supposed to compile the provided one (according to TobEx compile notes) and link the project to it. Which I have no clue how to compile. My C++ experience is mediocre I'd say, I am not professional programmer, just a decent modder, so it may be a total noob question.

How do I compile the AsmJit?

 

Thanks a lot.


How to make TobEx to work with BWS?

31 March 2013 - 01:29 PM

So I've attempted to install the newest BWS.

As a version to install I've picked "Arkenor's Adventure Picks" which seemed the most attractive choice to me.

I've just added the TobEx to the list of mods (and solved the dependancies/conflicts).

After first fail, I figured I have to change the BGT Music mod component to the hybrid one (that does not patch BGMain.exe), and reinstalled everything.

 

However, it's still not working. When I start the game, TobEx console pops up but hangs in there and nothing's going on. What else do I have to disable or change to make the game work with TobEx?

 

I've attached my weidu.log for reference..