Trying to figure out someway to hot fix this, because I'd rather not have start my other game over again, and not have to take up the space of having another SOA folder.
I wonder if deleting the CLABMA entries out of CHITIN.KEY and removing the files from the biff will work.
Unfortunately I have no idea how do either of those things. I've been looking for some sort of KEY editor but no luck so far.
![Attached File](http://www.shsforums.net/public/style_extra/mime_types/txt.gif)
After a bit more poking around in Nearinfinity, it seems like what's happening is the game is changing the characters kit ID from 0x80000000(2147483648) to 0x800041c8(2147500488)