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amidsal

Member Since 06 Aug 2010
Offline Last Active Aug 28 2010 09:48 AM

Posts I've Made

In Topic: Tob Extender (Beta 007)

26 August 2010 - 11:11 AM

Okay, I finished installing it but I am going to create another topic because it deviated from the Tob Extender problem (that in fact, I think TobEx is not the problem but the Big World Install).

See you in the next topic,
Amid

In Topic: Tob Extender (Beta 007)

25 August 2010 - 10:31 AM

TobEx helps in the sense that it tells a debugger at what memory address the segfault occurred, but that's about all that it does. The bug may have something to do with a mucked up BWP install, which unfortunately I can't help that much with. However, you are in the right forums, so I'll leave it up to the BWP experts.

Does TobEx log crash data to a different file than baldur.err? Not sure if anyone more expert than you exists or can help with random crashes without intelligible details, particularly not if it seems to involve TobEx.


Guys, I will give very detailed information as soon as I finish reinstalling everything (recommended-pack) manually.
That line I've previously sent you was in the TobEx.log; I don't know the mechanics behind the engine BUT I suspect the bug occurs by using a ">" operator in a null variable. Ascension64, if I understood well the docs about the Extender, you are doing dll inject, right ?(changing the invoked methods/function the game calls by changing the memory address to your own code). Things will be clearer when I finish the fresh manual install. Only then we should continue this discussion; no use speculating;

Dabus: One thing is to compare a fresh manual installation using the documentation with the Big World Install.bat installation. Another thing is to systematically look for differences between both installations. I won't do the later; would take a unbelievable amount of time. What I can do is to report the bugs and inconsistencies between the Guide and the Big World Install that I find installing/playing; I will do this when I finish the fresh installation. I will also send text updates for the Guide; some of them are outdated and couple missing; Again, let's continue this discussion when I finish the install (that may happen today or tomorrow, assuming no obscure pack scraps the entire installation).

Later guys,
Amid

In Topic: Tob Extender (Beta 007)

24 August 2010 - 11:58 AM

You might notice that soft upgrade does not work for this new version of TobEx. Make sure you have installed the new components. I suppose BWP does not automate this. So run Setup-TobEx.exe manually, and select Yes to all options.


Sorry for my delayed answer, Ascension64; I was on a trip and just returned.
I did as you told me, to uninstall and reinstall TobExtender (by the way, Big World Install.bat has a lot of bugs, A LOT). The character creation was totally fixed but another problem appeared. There was an specific region added by some MOD (I don't know which one), to the east of Gullykin (not sure if that is the name) that if I rest, the game crashed again. I've tried to travel to other regions and rest and the only problem was in that place. The error line was something like: something;something;something && pcCreature > 0 on the log (classic C segmentation fault).
I suspect that some variable that was consistent with all the original baldur's gate regions was not in the custom made region.
Currently, I uninstalled the entire game and I am redoing it piece by piece, manually. As soon as I finish it, I will be able to correctly paste the error log here.

Thank you,
Amid

In Topic: Tob Extender (Beta 007)

13 August 2010 - 11:34 AM

I can't seem to find one specific module that crashes the game; looks like there are some dependencies between them. I first thought that the module [MageBookScroll] was the problem because with it alone, the game crashes even before starting the character creation. But when I turned everything on again disabling only this one, the previous mentioned problem still happened.

Following new log with the other two logging options enables.

-----
TobEx: Throne of Bhaal Extender (Fri 13 Aug 2010 16:35:34)
Log initialised...
[Fri 13 Aug 2010 16:35:36] AREA-TRANSITION: CInfGame::SetVisibleArea
[Fri 13 Aug 2010 16:35:36] ---------------------Start Logging Session---------------------
[Fri 13 Aug 2010 16:35:36] ---------------------Start Logging Session---------------------
[Fri 13 Aug 2010 16:35:37] Assertion warning. Return Addr: 0x796F6E File: InfScreenStart.cpp Line: 2014 Expression: FALSE Message: (null)
[Fri 13 Aug 2010 16:35:42] NewGame
[Fri 13 Aug 2010 16:35:42] AREA-INVENTORY: Init Game Called
-----
TobEx: Throne of Bhaal Extender (Fri 13 Aug 2010 16:38:06)
Log initialised...
[Fri 13 Aug 2010 16:38:07] AREA-TRANSITION: CInfGame::SetVisibleArea
[Fri 13 Aug 2010 16:38:07] ---------------------Start Logging Session---------------------
[Fri 13 Aug 2010 16:38:07] ---------------------Start Logging Session---------------------
[Fri 13 Aug 2010 16:38:08] Assertion warning. Return Addr: 0x796F6E File: InfScreenStart.cpp Line: 2014 Expression: FALSE Message: (null)
[Fri 13 Aug 2010 16:38:12] NewGame
[Fri 13 Aug 2010 16:38:12] AREA-INVENTORY: Init Game Called
[Fri 13 Aug 2010 16:38:12] Assertion warning. Return Addr: 0x9712B3 File: UIControlButtons.cpp Line: 4621 Expression: FALSE Message: (null)
[Fri 13 Aug 2010 16:38:12] Assertion warning. Return Addr: 0x9712B3 File: UIControlButtons.cpp Line: 4621 Expression: FALSE Message: (null)

    Please tell me if you need anything more from me.

Thank you,
Amid

In Topic: Tob Extender (Beta 007)

13 August 2010 - 10:37 AM

Just complementing my previous reply, I've already disabled UAC and re-enabled it; no changes. Also, as it crashes always exactly at the same point, I don't believe that another running program is interfering with it (although I killed all non-essential processes before running TobEx; same happened).
    Now I am in the process of disabling all TobEx modules to find the one that is crashing... I may have news soon.

Later,
Amid