Sorry to resurrect a dead thread, but I have the same problem and can't find an answer.
I have the recommended BiG world mod setup. Mostly the game has played smoothly, but while in the Cult of the Unseeing Eye in BG2 I noticed that my Bhaalspawn character gets a wild surge every single time he casts a spell - including priest spells. This happens in at least four different maps, it happens even if I remove all my items, and it happens even if I restart the game. It is only my main character who suffers this curse, nobody else (I have Aerie and Nalia in my party). This really hurts because he's a F/M/C, and I've had any number of horrid effects.
I do have cheat mode on - I have had to use it to kill literally immortal monsters twice (by creating shapechange scrolls and turning into a mind flayer) and to teleport my party members when, like morons, they get caught in doorways and stairs. It is possible I accidentally pressed Ctrl-H...but pressing it in-game seems to do nothing.
If anybody can help, please do. I really don't want to replay the ~10 hours since my last certain save before this happened.
Dilettante
Member Since 25 Jul 2010Offline Last Active Aug 10 2010 07:35 PM
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In Topic: 100% Wild Surge Problem
06 August 2010 - 05:20 PM
In Topic: Chores Exploit Exposed
26 July 2010 - 01:19 PM
Speaking of the chores, I apparently posted this in the wrong forum. Here are some bugs/comments upon first playthrough:
1) During the flashback to Candlekeep, one of the monks you can speak to on the first floor tells you that one of the priests is dissecting animals. This script refers to a doppleganger in BG1.
2) For some reason, the cleric NPC Finch was not removed from my party when I began the flashback. As a result, if I click on Finch's portrait, I can return to Spellhold (although I can't interact with anything). The same is true of the Chaotic Neutral wizard/wild mage/sorceror(?) with the pet beholder who offers to join your party at the beginning of the Spellhold sequence. Both of these are mod NPCs.
3) Although my character could not cast spells or use special abilities at will, he *could* use them by script. When I woke up in the morning of day 2, my eight-year-old character cast *stoneskin* and *Melf's Minute Meteors*. This had no effect on the game, but was amusing.
4) Not a bug, but I found milking the cows to be counterintuitive. After clicking on one cow, I kept clicking on it, assuming that the messages meant I was making progress. Then, after I finally filled the pail, I turned back to the other cow I had clicked on once and discovered my pail was full - in other words, all my clicking had been in vain, but nothing (seemed?) to tell me in-game. I also found it very annoying to have to wait for the cows to 'refill', especially on day 2 when I had to milk the cows four times. (Having just heard about *four* days of chores I am not looking forward to this...)
5) It would be very cool if choosing to play with Imoen had some sort of advantage to it (perhaps there is, and it is just hidden?), or at least a cutscene that was referred to later in the game when you spoke with Imoen. Perhaps she could teach you a skill she'd just discovered, giving you a thief-like ability, or showed you something she'd spied on/found/stole, giving you a magical skill?
It's almost too bad this whole flashback wasn't the start of the game, before you even chose a character. It would be pretty cool to have your alignment, abilities or classes in the game reflect the choices you made here (with the ability to change them at the end of the scene, ala Oblivion/Fallout 3).
1) During the flashback to Candlekeep, one of the monks you can speak to on the first floor tells you that one of the priests is dissecting animals. This script refers to a doppleganger in BG1.
2) For some reason, the cleric NPC Finch was not removed from my party when I began the flashback. As a result, if I click on Finch's portrait, I can return to Spellhold (although I can't interact with anything). The same is true of the Chaotic Neutral wizard/wild mage/sorceror(?) with the pet beholder who offers to join your party at the beginning of the Spellhold sequence. Both of these are mod NPCs.
3) Although my character could not cast spells or use special abilities at will, he *could* use them by script. When I woke up in the morning of day 2, my eight-year-old character cast *stoneskin* and *Melf's Minute Meteors*. This had no effect on the game, but was amusing.
4) Not a bug, but I found milking the cows to be counterintuitive. After clicking on one cow, I kept clicking on it, assuming that the messages meant I was making progress. Then, after I finally filled the pail, I turned back to the other cow I had clicked on once and discovered my pail was full - in other words, all my clicking had been in vain, but nothing (seemed?) to tell me in-game. I also found it very annoying to have to wait for the cows to 'refill', especially on day 2 when I had to milk the cows four times. (Having just heard about *four* days of chores I am not looking forward to this...)
5) It would be very cool if choosing to play with Imoen had some sort of advantage to it (perhaps there is, and it is just hidden?), or at least a cutscene that was referred to later in the game when you spoke with Imoen. Perhaps she could teach you a skill she'd just discovered, giving you a thief-like ability, or showed you something she'd spied on/found/stole, giving you a magical skill?
It's almost too bad this whole flashback wasn't the start of the game, before you even chose a character. It would be pretty cool to have your alignment, abilities or classes in the game reflect the choices you made here (with the ability to change them at the end of the scene, ala Oblivion/Fallout 3).
In Topic: BG1 -> 2 transition bug
26 July 2010 - 01:15 PM
Yes, yes it does. Sorry about that. I've never played with *any* mod for BG, so I'm never sure which is which. I thought it was BGT because of the "dynamic system" that is mentioned repeatedly without any real idea of what is involved (searching online gave me comments like "you'll find out"...).Does that cover the 1, 2, 3, 4 and 5? Cause that has everything to do with the Check the Bodies, and nothing-much to do with the BGT-WeiDU... although you get those with CtB&BGT+other mods.1) During the flashback to Candlekeep...
Sorry about the mispost, and thanks for the mod.
In Topic: BG1 -> 2 transition bug
26 July 2010 - 12:29 PM
Some generic bugs that I thought I should report:
1) During the flashback to Candlekeep, one of the monks you can speak to on the first floor tells you that one of the priests is dissecting animals. This script refers to a doppleganger in BG1.
2) For some reason, the cleric NPC Finch was not removed from my party when I began the flashback. As a result, if I click on Finch's portrait, I can return to Spellhold (although I can't interact with anything). The same is true of the Chaotic Neutral wizard/wild mage/sorceror(?) with the pet beholder who offers to join your party at the beginning of the Spellhold sequence. Both of these are mod NPCs.
3) Although my character could not cast spells or use special abilities at will, he *could* use them by script. When I woke up in the morning of day 2, my eight-year-old character cast *stoneskin* and *Melf's Minute Meteors*. This had no effect on the game, but was amusing.
4) Not a bug, but I found milking the cows to be counterintuitive. After clicking on one cow, I kept clicking on it, assuming that the messages meant I was making progress. Then, after I finally filled the pail, I turned back to the other cow I had clicked on once and discovered my pail was full - in other words, all my clicking had been in vain, but nothing (seemed?) to tell me in-game. I also found it very annoying to have to wait for the cows to 'refill', especially on day 2 when I had to milk the cows four times.
5) It would be very cool if choosing to play with Imoen had some sort of advantage to it (perhaps there is, and it is just hidden?), or at least a cutscene that was referred to later in the game when you spoke with Imoen. Perhaps she could teach you a skill she'd just discovered, giving you a thief-like ability, or showed you something she'd spied on/found/stole, giving you a magical skill?
It's almost too bad this whole flashback wasn't the start of the game, before you even chose a character. It would be pretty cool to have your alignment, abilities or classes in the game reflect the choices you made here (with the ability to change them at the end of the scene, ala Oblivion/Fallout 3).
1) During the flashback to Candlekeep, one of the monks you can speak to on the first floor tells you that one of the priests is dissecting animals. This script refers to a doppleganger in BG1.
2) For some reason, the cleric NPC Finch was not removed from my party when I began the flashback. As a result, if I click on Finch's portrait, I can return to Spellhold (although I can't interact with anything). The same is true of the Chaotic Neutral wizard/wild mage/sorceror(?) with the pet beholder who offers to join your party at the beginning of the Spellhold sequence. Both of these are mod NPCs.
3) Although my character could not cast spells or use special abilities at will, he *could* use them by script. When I woke up in the morning of day 2, my eight-year-old character cast *stoneskin* and *Melf's Minute Meteors*. This had no effect on the game, but was amusing.
4) Not a bug, but I found milking the cows to be counterintuitive. After clicking on one cow, I kept clicking on it, assuming that the messages meant I was making progress. Then, after I finally filled the pail, I turned back to the other cow I had clicked on once and discovered my pail was full - in other words, all my clicking had been in vain, but nothing (seemed?) to tell me in-game. I also found it very annoying to have to wait for the cows to 'refill', especially on day 2 when I had to milk the cows four times.
5) It would be very cool if choosing to play with Imoen had some sort of advantage to it (perhaps there is, and it is just hidden?), or at least a cutscene that was referred to later in the game when you spoke with Imoen. Perhaps she could teach you a skill she'd just discovered, giving you a thief-like ability, or showed you something she'd spied on/found/stole, giving you a magical skill?
It's almost too bad this whole flashback wasn't the start of the game, before you even chose a character. It would be pretty cool to have your alignment, abilities or classes in the game reflect the choices you made here (with the ability to change them at the end of the scene, ala Oblivion/Fallout 3).
In Topic: BG1 -> 2 transition bug
26 July 2010 - 09:29 AM
I gave up and tried the first piece of advice in the thread linked by Turambar. I copied the modified ARAM00.BCS into the override directory and tried again. This time it worked, albeit with a few minor bugs.
Once again the whole screen went black, and after 10 seconds some of my party appeared, on top of their equipment, in the corner. Then there was a weird cutscene where Shadow Thieves standing on top of bodies menacingly asked what kind of ale there was on tap. Seriously. This was followed by the movie that starts BG2, and then I found myself in prison, followed quickly by Candlekeep, which I wasn't expecting.
So, everything seems normal now...more or less. Thank you for your help!
Once again the whole screen went black, and after 10 seconds some of my party appeared, on top of their equipment, in the corner. Then there was a weird cutscene where Shadow Thieves standing on top of bodies menacingly asked what kind of ale there was on tap. Seriously. This was followed by the movie that starts BG2, and then I found myself in prison, followed quickly by Candlekeep, which I wasn't expecting.
So, everything seems normal now...more or less. Thank you for your help!
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