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laclongquan

Member Since 18 Jul 2010
Offline Last Active May 26 2019 07:35 PM

Posts I've Made

In Topic: No Fences

26 May 2019 - 07:29 PM

Pickpocketing is actual too useful thus it break the games.

 

1. Steal from majority of stores thus allowing unlimited funding. This reduce difficulty (free rod of resurrection charge allow for all kind of battle healing...)

1a. Steal from store to reduce their stock thus raising the buying price. Example: a store has 1 item of the type will buy at 25% itemprice, but with no stock will ask for 30% itemprice, the basic buying threshold of all store. This is useful if you play with max Bayle/Cowled Wizard fee and thus have huge need for gold.

 

2. Steal from certain NPC thus reduce their tools to be used. Example, cursed sword of berserking user cant do his best without that sword after we cast remove curse on him and steal it. Or taking potions away from the guards so they are without healing tools in the coming battle.

 

PP is a valid investment, comparable to detect illusion/traps.

 

What I object to is the relative easy threshold to steal in store. Only Bernard in Copper Coronet has a somewhat realistic threshold for shoplifting. Once you raise the shoplifting to 150+ that would limit the shenanigans. Raise it to 200 and you have a healthy playstyle.


In Topic: No Fences

24 April 2019 - 07:50 PM

I am not in agreement with the idea of this mod. Selling stolen goods is the time honored tradition of DnD and BG/FR world.

 

I do however agree in spirit. Method: either disable shoplifting entirely, fence or not. Or push it to highest possible (like 200).  Why is shoplifting so easy is beyond me~

 

mod all the stealable store to have higher threshold should not break the game.