That option can have its use, but it has been made largely redundant by the context menu option "Open Biffed resource in new window". (I should probably deprecate it in future versions to prevent that kind of misunderstanding.)
Argent77
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In Topic: [Solved] v1.23.1: FFHUNT.dlg is scrambled
28 March 2025 - 12:55 PM
In Topic: [Solved] v1.23.1: FFHUNT.dlg is scrambled
28 March 2025 - 11:52 AM
This is just a shot in the dark, but could you check if the "Ignore override" option in Preferences > General > Resources is unchecked in NI?
In Topic: NearInfinity
05 March 2025 - 09:22 AM
I'd like to be able to easily copy the resrefs of files from any window. For example, if I do a search and a bunch of filenames appear in the left hand column of the results, I want to be able to copy the ref names with something like CTRL + C. It seems you can only do this if you have the specific file open in the main window, but maybe I'm wrong.
It's pretty easy to make a mistake manually typing out the refs especially with O's and 0's.
The Ctrl+C shortcut should already copy selected rows or entries (e.g. in resource tree, resource table, or results table) to the clipboard. That's a built-in feature of the UI components provided by the Java UI framework and should work automatically.
If you need the name of a resource that has been opened in a subwindow then I think the quickest way to get it is from the file dialog that is triggered when you press the "Export..." button. There is no performance overhead incurred if you cancel the file dialog afterwards.
In Topic: NearInfinity
03 March 2025 - 07:15 AM
Update: NearInfinity v2.4-20250303
Changelog:
- Added new feature "Generate WeiDU changelog": Produces an interactive list of mod components that made changes to selected game resources. Option can be found in the File menu or the context menu of the resource tree. A WeiDU executable is required which can be specified in the Preferences ("Resources" section) or is autodetected if found in the game directory.
- Improved synchronization of the string table if external tools, such as WeiDU, or multiple NI instances made modifications.
- Fixed worldmap not showing up in the WMP view tab in EET games.
- Fixed blocking issues when adding or removing entries from the string table.
- Fixed marking the string table as "modified" when removing entries.
- Some internal updates.
In Topic: NearInfinity
25 February 2025 - 07:26 AM
Changelog:
- Added new context menu options for text resources (2DA, IDS, INI):
- Option to open selection or numeric value at current text cursor position as string references
- Option to open selection or numeric value at current text cursor position as numeric IDS reference
- Option to open selection or text at current text cursor position as game resource
- Added new Preferences option "Use last available IDS symbol for display" to mimic WeiDU's behavior when resolving IDS tables with multiple definitions
- Added new feature: SPLPROT Converter (found in Tools menu) to encode or decode splprot definitions
- Added portrait icons preview to the icon selection list (e.g. used by opcodes 142, 169 and 240)
- Added a help link to "Use regular expression" checkboxes in various search and check dialogs which opens a page that lists all supported regex features
- Added option to include symbolic spell names in the search for spell resources
- Added workaround to fix missing weapon overlays on some type 7000 creature animations
- Reorganized Preferences categories: created new subcategory "Resources"
- BAM Converter: fixed creation of BAM V2 resources with frames of dimensions >= 1024 pixels
- BAM Converter: improved autodetection of PVRZ compression type for BAM V2 output
- Improved reference search:
- Implemented missing search for WAV references in BCS resources
- Improved results of music, resource and string references in script and text resources
- Improved BAM navigation controls (BAM Viewer and BAM Converter): jump to first/last cycle, jump to first/last frame, jump to specific cycle (BAM converter only)
- Improved parsing of effect structures in ITM/SPL resources
- Improved UI behavior of "Search CRE/ITM/SPL/STO" and "Advanced Search" while search operations are in process
- Improved representation of area links in WMP resources
- Improved WAV playback controls: reduces situations where time labels overlap each other
- Improved BAM V2 decoder: invalid texture definitions won't terminate the decoding operation anymore
- Improved ITM/SPL ability flags
- Included party scripts (*.bs) in BCS text search (menu Search > Text Search > BCS)
- Changed behavior of selection lists in resource structures when filter mode is enabled: filter text is not automatically removed when a list item is selected
- Restructured WMP viewer and added support of XNEWAREA.2DA for BG2:SoA worldmap
- Updated opcodes 67, 108, 271, 323
- Show memory usage display only on NI's main window
- Fixed potential locking when opening a new game while a resource still contains unsaved data
- Fixed opening ITM and SPL resources in BG2:SoA (without ToB) which formerly crashed because of missing MISSILE.IDS in this game
- Many internal fixes and improvements
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