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Argent77

Member Since 05 Jul 2010
Offline Last Active Private

Posts I've Made

In Topic: NearInfinity

28 April 2026 - 03:21 AM

Would it be possible to add an option to export some files in a .csv format?

So, for example, you could run changelog on an item and then export all the versions to a .csv file to be able to easily compare them?


Yes, having a machine-readable output format would be useful. Not only for the WeiDU changelog table. I'll see what I can do.


In Topic: NearInfinity

22 March 2026 - 05:11 AM

Update: NearInfinity v2.4-20260322

Changelog:

  • Near Infinity can now be opened on empty game installations to modify external files (e.g. saved games)
    • For technical reasons a "chitin.key" file is still required, but it can be anything renamed to "chitin.key".
    • A game type that matches the files to be edited should be selected to avoid potential file corruptions on save operations.
  • Improved string search:
    • Search text is highlighted in matching string entries (StringRef Lookup, String Table Editor, Check for unused strings)
    • Added support for unicode characters in a case-insensitive search
    • Improved error messages for syntax errors in regular expressions
    • Updated text component library
  • Added new feature "Spell Abilities Generator":
    • Auto-generates level-scaled spell ability structures based on a great number of customizable parameters
  • Added a "Clear value" button to "Unknown" resource fields that can be used to quickly zeroize unused content
  • Added context menu option to export Effect structures in CRE/ITM/SPL resources as external EFF files
  • Added option to EFF resources to copy the file content to the clipboard for use as Effect structures in CRE/ITM/SPL resources
  • Added Preferences option to "Sort Override Files in Resource Tree by Type"
  • Overhauled graphics conversion dialogs for BMP, MOS, PVRZ, and TIS files
  • Shortcut Ctrl-C on resources in the resource tree can be used to copy-paste the resource in the system's file explorer
  • WMP Viewer: Expanded "Show map icons" by option to display only map icons that are marked as "visible" on the worldmap
  • BAM Converter:
    • Added Super xBR scaling to filter "Resize BAM Frames"
    • "Long-tap" on the "Add cycle(s)" button allows to add a user-defined number of cycles at once
    • Several improvements to the UI layout
    • Added option to activate or deactivate defined filters temporarily
    • Added scroll bars to preview display which are shown if the preview image is bigger than the preview window
  • Improved display of relative offsets in substructures
  • Improved error messages when loading graphics files
  • Improved usability of color picker UI control that is used by several opcodes
  • Improved labels of ITM unusability flags for mages and druids
  • Context menu option "Open biffed resource" is now available in all resource display modes
  • Updated fields in ARE "tiled objects" structures
  • Improved name of opcode 250
  • Removed unused field from WED overlay tilemap structures
  • Dice fields in effects and abilities are treated as unsigned numbers
  • Fixed DLG export as WeiDU .D file for resources in DLC archives
  • Fixed context menu option "Create zip archive" for saved games and also added to NI's File menu
  • Fixed display issue with SPLPROT "Creature type" labels used by opcodes 318/324/326
  • Fixed several potential issues when copy-pasting resource substructures
  • Fixed orientations in type B000 (AMBIENT_STATIC) creature animations
  • Fixed removal of resource selection in the resource tree when pressing shortcut Ctrl-C
  • Several more smaller fixes and updates

In Topic: WeiDU Highlighter for Notepad++

01 March 2026 - 12:53 PM

New update: WeiDU Highlighter for Notepad++ 5.1

Changelog:

  • added new TP2 keywords introduced by WeiDU 251
  • added several more missing keywords to TP2
  • added special coloring of TODO and FIXME keywords in comments
  • allow nested block comments
  • percent signs are treated as alternate string delimiters
  • fixed several BAF autocompletion definitions
  • fixed coloring of some target specifiers in D files
  • fixed coloring of negative TRA numbers

In Topic: Trials of the Luremaster for Baldur's Gate

14 January 2026 - 06:16 AM

A new version is available: Trials of the Luremaster for Baldur's Gate v4.4

Changelog:

  • Added ini-based customization options
  • Improved handling of the ToB Pocket Plane transport options while the quest is active
  • Restored an unused IWD string on the 3rd level of the dungeon when trying to pick the locked cell doors
  • Fake 'Hobart' inside the castle should disappear when the quest is completed
  • Added missing sound files for Water Kin Elementals
  • Removed "crossbow" attack sound effect from Water Kin Elementals
  • Worked around an engine bug for handling fog effects
  • Axe of the Minotaur: Fixed duration of the stun effect
  • Fixed an issue with the illusionary stairs in the courtyard
  • Fixed immunity handling of the disease effect caused by harpies and mummies
  • Fixed blending issues in the Soul Eater projectile
  • Fixed several area triggers to be more reliable
  • Fixed a spell compatibility issue in SoD
  • Fixed issues with music playback

In Topic: NearInfinity

11 January 2026 - 01:57 AM

Update: NearInfinity v2.4-20260111

This is a small follow-up release that mostly fixes usability of creature inventory slots.

Changelog:

  • Greatly improved CRE inventory slot representation (that also fixes a regression from the previous release)
  • Fixed signedness of the CRE Lore field
  • Various internal cleanups