This is a scripting issue with specific creatures. Look at the scripts of the creatures with an editor (Near Infinity or DLTCEP) or list them here. They are, in order: override, class, race, general and default scripts. The creatures you've mentioned are ironelit.cre, dsarchdr.cre, gnoll01.cre (possibly - there are several gnolls). I'm not sure which other archdruid you mean - could be Andarthe from BG1NPC (x#andart.cre), Amarande (amaran.cre) or perhaps Seniyad but he's on Cloakwood 1 (seniya.cre).1. Certain monsters do not attack. They are red, my characters attack them, but they just stand there and get killed, they dont attack me. For example, Black Talon Elites on the Cloakwood Mines map do not attack, although Bandits do attack. The Archdruid at the northwest corner of that map does not attack, but his bears do attack. The Shadow Druid Archdruid in Cloakwood 3 does not attack, but his generic druid cronies do attack. Gnolls in the northern Map of Bone Hill dont attack, but wild dogs on that map do attack.
I'm not aware of any forthcoming patch for NTotSC (could be though) or why it needs BP AI, unless BP scripts are hardcoded on its cres. In any case, none of those are from NTotSC (dsarchdr is from DSotSC; most of the rest are vanilla creatures).
Jarno: the 3d acceleration tip did work, by the way, thanks!
cool. ok, that may be a bit over my head. i'll download the editor and see what i can do. where do i look for the scripts?
it has happened with a lot of different creatures, including some in the bone hill module.
the archdruid in the cloakwood map with the mines was a surprise to me too. he gets all uppity in conversation, then attacks me. he has a couple of bears with him. he says i must be iron throne because nobody else would be there. poor logic if you ask me...he is there after all.
waargrin
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In Topic: Big World BGT install with issues
12 July 2010 - 06:53 PM
In Topic: Big World BGT install with issues
11 July 2010 - 09:07 PM
This is a scripting issue with specific creatures. Look at the scripts of the creatures with an editor (Near Infinity or DLTCEP) or list them here. They are, in order: override, class, race, general and default scripts. The creatures you've mentioned are ironelit.cre, dsarchdr.cre, gnoll01.cre (possibly - there are several gnolls). I'm not sure which other archdruid you mean - could be Andarthe from BG1NPC (x#andart.cre), Amarande (amaran.cre) or perhaps Seniyad but he's on Cloakwood 1 (seniya.cre).1. Certain monsters do not attack. They are red, my characters attack them, but they just stand there and get killed, they dont attack me. For example, Black Talon Elites on the Cloakwood Mines map do not attack, although Bandits do attack. The Archdruid at the northwest corner of that map does not attack, but his bears do attack. The Shadow Druid Archdruid in Cloakwood 3 does not attack, but his generic druid cronies do attack. Gnolls in the northern Map of Bone Hill dont attack, but wild dogs on that map do attack.
I'm not aware of any forthcoming patch for NTotSC (could be though) or why it needs BP AI, unless BP scripts are hardcoded on its cres. In any case, none of those are from NTotSC (dsarchdr is from DSotSC; most of the rest are vanilla creatures).
cool. ok, that may be a bit over my head. i'll download the editor and see what i can do. where do i look for the scripts?
it has happened with a lot of different creatures, including some in the bone hill module.
the archdruid in the cloakwood map with the mines was a surprise to me too. he gets all uppity in conversation, then attacks me. he has a couple of bears with him. he says i must be iron throne because nobody else would be there. poor logic if you ask me...he is there after all.
In Topic: Big World BGT install with issues
11 July 2010 - 01:10 PM
thanks for your time Jarno!
In Topic: Big World BGT install with issues
10 July 2010 - 02:39 PM
The new NTotSC vession needs the BP AI enhancement to work properly.1. Certain monsters do not attack. They are red, my characters attack them, but they just stand there and get killed, they dont attack me. For example, Black Talon Elites on the Cloakwood Mines map do not attack, although Bandits do attack. The Archdruid at the northwest corner of that map does not attack, but his bears do attack. The Shadow Druid Archdruid in Cloakwood 3 does not attack, but his generic druid cronies do attack. Gnolls in the northern Map of Bone Hill dont attack, but wild dogs on that map do attack.
2. What is the your Graphic card ? And when you run the BGConfig.exe, what's on the two Graphics sub-sections ? The currently active selected options...
1. so i need to reinstall the whole Big world project and all that? as i recall, the decision to use SCS instead of BPAI was made early on in the process.
2.
nvidia geforce 9500m
800 x 600
32 bit
full screen
3d animations checked, nothing else checked on second graphic page
In Topic: Mobs not attacking
28 June 2010 - 10:16 PM
Sounds like most of the issues are actually in Bone Hill (probably not "Bald Hill" though ).
Miloch:
No.
In fact, as i stated before, all of these issues are occurring in many of the non-mod maps as well. Clearly, it is not just related to Bonehill.
Furthermore, Bald Hill is a map in the Bone Hill mod, so your comment makes no sense.
Chevalier:
I will copy the relevant stuff to another board, but, do you have any suggestions as to how to fix the problem?
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