To the Spellhold Studio's Modding Community,
When I load PT for my friends to see, it is the modded version, not the vanilla game.
It seems to me that a credit screen to recognize the work done on PT by the great modders
and the Spellhold Community should be part of the loading logos.
When I load Pirates of the Caribbean, a screen comes up that recognizes
the Pirates Ahoy Community and I'd like one for PT.
If I knew how to open and edit the movie files I'd make my own
using the SH logos, modder's pics and names, etc.
I might even edit Morte's diolog at the start of the game
and have him say something like "Hey, you looking better thanks to the SH modders."
When I finish the game I will look into the modding aspect of the game
and try to learn how to do this, but the modders that post here are pros
and could do this now.
I'm sure many of us could throw some ideas your way
if you would be willing to give it some thought.
Please consider my request, as I am very proud to have a modded PT.
JabberJaw
Member Since 25 May 2010Offline Last Active Jun 29 2010 08:55 PM
About Me
me is my favorite subject
so i plan to post here soon
so i plan to post here soon
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Add modding credits to loading screen of PT
23 June 2010 - 12:35 PM
Is Morte not being captured a bug?
17 June 2010 - 07:17 PM
I read an old post by Midwinter that
led me to believe Morte must be captured
or the game can not be finished correctly.
www.shsforums.net/topic/30605-morte-not-getting-kidnapped/
Quote Midwinter:
"I'm currently playing Planescape for the first time and loving it so far.
I've progressed steadily through Sigil and everything went great, but now I'm stuck in the wards.
I don't like to turn to FAQs and walkthroughs every time I run into a problem,
but after completing almost all quests I could find in both areas, frustration got the the better of me
and now I suspect there's a bug at work. According to all the guides, Morte was supposed to get kidnapped
by wererats when I first entered the lower ward. He wasn't. I can see some wererats standing near the entrance,
but when I click on them, nothing happens."
I have the same exact problem as Midwinter, three years later, and I have the latest patches!
Could I have made this bug happen by running back to the previous area
and then reloading the game to redistribute my inventory?
Should I have exited the game fully and then reloaded
to reset the data instead of just reloading from within the game?
I've played for two weeks since the 'bug', oblivious of any problems.
Can I still play the game as is, or should I start a new game?
Thanks in advance for any advice you can give me.
// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
~WIDESCREEN/WIDESCREEN.TP2~ #0 #0 // Widescreen Mod -> for the original Infinity Engine (CHOOSE THIS!): Widescreen Mod v2.31
~SETUP-GHOSTDOG'S-PST-UI.TP2~ #0 #0 // Planescape Torment User Interface: v2.1
~SETUP-GHOSTDOG'S-PST-UI.TP2~ #0 #2 // Bigger fonts? If so, choose language and size. -> 40% bigger fonts for English, French, German, Spanish and Italian languages: v2.1
~SETUP-PST-FIX.TP2~ #0 #0 // PS:T Ultimate WeiDU Fixpack, by Qwinn: v4.10
~SETUP-PST-FIX.TP2~ #0 #1 // Dialogue Spelling/Grammar Corrections (English Only): v4.10
~SETUP-PST-FIX.TP2~ #0 #4 // Subtitled Cutscenes: v4.10
~SETUP-PST-UB.TP2~ #0 #0 // All Recommended PS:T Unfinished Business Components: v4.10
~SETUP-PST-UB.TP2~ #0 #50 // Expanded Deionarra's Truth Mod: v4.10
~SETUP-PST-TWEAK.TP2~ #0 #1 // Banter Accelerator? If so, Choose interval between banters. -> Interparty Banter Every 6 game hours (30 minutes) <Recommended>: v4.10
~SETUP-PST-TWEAK.TP2~ #0 #25 // Quick Load -> F5 QuickSave, F9 QuickLoad: v4.10
~SETUP-PST-TWEAK.TP2~ #0 #22 // BG2-Style THAC0 Display: v4.10
~SETUP-PST-TWEAK.TP2~ #0 #7 // Stackable Rings, Charms, Bracelets, Scrolls: v4.10
~SETUP-PST-TWEAK.TP2~ #0 #14 // Explore City Areas: v4.10
~SETUP-PST-TWEAK.TP2~ #0 #10 // Save Nordom! Tweak: v4.10
~SETUP-PST-TWEAK.TP2~ #0 #24 // Disabled Stat Minimums: v4.10
~SETUP-PST-TWEAK.TP2~ #0 #5 // Maximized HP Per Level for TNO and Party: v4.10
~SETUP-PST-TWEAK.TP2~ #0 #6 // Maximized Friends Spell: v4.10
led me to believe Morte must be captured
or the game can not be finished correctly.
www.shsforums.net/topic/30605-morte-not-getting-kidnapped/
Quote Midwinter:
"I'm currently playing Planescape for the first time and loving it so far.
I've progressed steadily through Sigil and everything went great, but now I'm stuck in the wards.
I don't like to turn to FAQs and walkthroughs every time I run into a problem,
but after completing almost all quests I could find in both areas, frustration got the the better of me
and now I suspect there's a bug at work. According to all the guides, Morte was supposed to get kidnapped
by wererats when I first entered the lower ward. He wasn't. I can see some wererats standing near the entrance,
but when I click on them, nothing happens."
I have the same exact problem as Midwinter, three years later, and I have the latest patches!
Could I have made this bug happen by running back to the previous area
and then reloading the game to redistribute my inventory?
Should I have exited the game fully and then reloaded
to reset the data instead of just reloading from within the game?
I've played for two weeks since the 'bug', oblivious of any problems.
Can I still play the game as is, or should I start a new game?
Thanks in advance for any advice you can give me.
// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
~WIDESCREEN/WIDESCREEN.TP2~ #0 #0 // Widescreen Mod -> for the original Infinity Engine (CHOOSE THIS!): Widescreen Mod v2.31
~SETUP-GHOSTDOG'S-PST-UI.TP2~ #0 #0 // Planescape Torment User Interface: v2.1
~SETUP-GHOSTDOG'S-PST-UI.TP2~ #0 #2 // Bigger fonts? If so, choose language and size. -> 40% bigger fonts for English, French, German, Spanish and Italian languages: v2.1
~SETUP-PST-FIX.TP2~ #0 #0 // PS:T Ultimate WeiDU Fixpack, by Qwinn: v4.10
~SETUP-PST-FIX.TP2~ #0 #1 // Dialogue Spelling/Grammar Corrections (English Only): v4.10
~SETUP-PST-FIX.TP2~ #0 #4 // Subtitled Cutscenes: v4.10
~SETUP-PST-UB.TP2~ #0 #0 // All Recommended PS:T Unfinished Business Components: v4.10
~SETUP-PST-UB.TP2~ #0 #50 // Expanded Deionarra's Truth Mod: v4.10
~SETUP-PST-TWEAK.TP2~ #0 #1 // Banter Accelerator? If so, Choose interval between banters. -> Interparty Banter Every 6 game hours (30 minutes) <Recommended>: v4.10
~SETUP-PST-TWEAK.TP2~ #0 #25 // Quick Load -> F5 QuickSave, F9 QuickLoad: v4.10
~SETUP-PST-TWEAK.TP2~ #0 #22 // BG2-Style THAC0 Display: v4.10
~SETUP-PST-TWEAK.TP2~ #0 #7 // Stackable Rings, Charms, Bracelets, Scrolls: v4.10
~SETUP-PST-TWEAK.TP2~ #0 #14 // Explore City Areas: v4.10
~SETUP-PST-TWEAK.TP2~ #0 #10 // Save Nordom! Tweak: v4.10
~SETUP-PST-TWEAK.TP2~ #0 #24 // Disabled Stat Minimums: v4.10
~SETUP-PST-TWEAK.TP2~ #0 #5 // Maximized HP Per Level for TNO and Party: v4.10
~SETUP-PST-TWEAK.TP2~ #0 #6 // Maximized Friends Spell: v4.10
Game locks up when leveling Annah
07 June 2010 - 09:09 PM
Annah got her first level up, and when
I try to level her the game locks up
on the accept screen.
Edit:
Silly me. I just noticed that I had to
use my thief points to get the accept
button to work.
Seems like the bug was not in the game
but rather in my head.
Please forgive me.
I try to level her the game locks up
on the accept screen.
Edit:
Silly me. I just noticed that I had to
use my thief points to get the accept
button to work.
Seems like the bug was not in the game
but rather in my head.
Please forgive me.
Is 800x600 a viable option for widescreen mod?
27 May 2010 - 07:14 PM
I play Fallout in 800x600.
I wanted to try this res. and also 20% fonts, as I have old eyes.
A post on Thunderpeel's install guide makes me think
I should skip the widescreen and ghostdogs mods when I patch.
Here is the post:
Darpaek said..January 11, 2010.
You might want to mention that 800x600
isn't a viable option for the Widescreen mod.
Even though it will work on its own, 800x600
is not a supported resolution for Ghostdog's UI
and Ghostdog will only install on 1024+.
If you try to install Ghostdog over 800x600 widescreen,
you'll get an error and the Ghostdog installation will fail.
Is Darpaek's post true.
Thanks
I wanted to try this res. and also 20% fonts, as I have old eyes.
A post on Thunderpeel's install guide makes me think
I should skip the widescreen and ghostdogs mods when I patch.
Here is the post:
Darpaek said..January 11, 2010.
You might want to mention that 800x600
isn't a viable option for the Widescreen mod.
Even though it will work on its own, 800x600
is not a supported resolution for Ghostdog's UI
and Ghostdog will only install on 1024+.
If you try to install Ghostdog over 800x600 widescreen,
you'll get an error and the Ghostdog installation will fail.
Is Darpaek's post true.
Thanks
Is compatibility mode needed to install Planescape?
25 May 2010 - 07:55 PM
Do I need to be in 98 compatibility mode
on my xp to install Planescape and its patches?
I have the 2cd set.
Also, Soulbringer seems so lonesome on the other side
of my twin-pack game. Has anyone ever played it?
Thanks
I bow to all the Mod Gods that have made
the game worlds that I have traveled through
for the last twenty years, such an enjoyable experience.
on my xp to install Planescape and its patches?
I have the 2cd set.
Also, Soulbringer seems so lonesome on the other side
of my twin-pack game. Has anyone ever played it?
Thanks
I bow to all the Mod Gods that have made
the game worlds that I have traveled through
for the last twenty years, such an enjoyable experience.
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