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Hesperus

Member Since 09 Aug 2003
Offline Last Active Mar 22 2004 09:43 PM

Posts I've Made

In Topic: novice having problems updating v144

14 December 2003 - 07:25 PM

heh, problem solved thanks to the folks at FW projects, something was wrong with that debug file...

In Topic: Is Chloe a well balanced NPC?

14 December 2003 - 01:02 PM

Heh, fair enough. A dex of 22 or 21 (which is still awesome) is more 2nd ed realistic, as I see and agree with the role playing realism principle you have in there (which motivates me to give her a push in other areas), but I seem to remember her swords being unavailable to her after drinking a stone-skin type potion, which lowers the dex by 3. The CRPG consequences of a 25 dex would be clearer for a theif class char, and in PnP, well...

In Topic: Is Chloe a well balanced NPC?

14 December 2003 - 11:35 AM

Well I like Chloe a lot and she has my well-balanced vote, regardless the 25 dex issue that one can easliy SK fix to fit one's fancy. What I am dismayed about is the lack of space Lucy is getting here for creative freeplay that a mod maker deserves. The mod is well thought out regardless of the dex issue, in terms of solid plot and depth of character. The arguments that a 25/25 dex is a bit much are solid, but they don't constitute grounds that Chloe is in CRPG play overpowered. 5 levels drained per hit (that bypasses stoneskin) is one such (fun) case, heh, but a dex that doesn't make her AC any lower than a well-armored fighter: from where does the imbalance other than in principle (that can be easily remedied with SK) come from? An innate alacrity for a mage, or an innate 25 str or con for a fighter would be clear cases, but the slightly lower AC is by no means clearly imbalanced. Based on some of the apparent assumptions on a what makes a "balanced" fighter in some of the criticism, it seems we should't have fighter/mages (as, Sola aside, just a basic fighter/mage or a blade for that matter is for a short time an unstoppable killing machine, or a high level sorcerer or mage played well could also be seen as "unbalanced" with the fun spells of time stop and imp alacrity). My idea is that the conservative "balanced" fighter assumptions have unacceptable consequences, based in terms of the potentials of Faerun role-playing. And on the weapons... as noted, there are some +6 items in ToB, even the stock holy avenger upgrade with the eye of Tyr, and what better source for a +6 weapon than divine intervention? And as Lucy pointed out, the character of Chloe has to be persuaded to use the uber weapons from mommy, as she wants the outcome of battle to merely be a matter of her own skill (the spellhold scene is a clear case). But it is in a fighter's interest to have an edge in equipment later in the game (especially if you play a modded version).

Out of the box, Chloe is nerfed from my observations with shadowkeeper, having base 0.5 att/round. Does that change later in the game with her specific kit? I have always just put it up to the normal 1att/round (and make some other changes like increased speed to be more consistent with the apparent vision of what Chloe really seems to be).

In Topic: Potential trouble for auto-update

09 September 2003 - 12:57 PM

Novice here (who is a BIG fan of Solaufein, tactics, spell-50, ascension)... just where do I get version 136? I have 134 on all my mods, but am having some trouble installing the Chloe patch and thought 136 might help (as I've had no luck yet from the current advice over at the Chloe site). Thanks in advance.