I have good news to report! I used Near Infinity to delete all of Tethto2's items and the game didn't crash during the cut-scene! Everything proceeded just as it should, and I made it out of the crypt and onto the next ch without any problems! There must have been something wrong with either the items themselves, or some kind of interaction between them and tethtoril.
Thank you both so much for all your advice and suggestions. Now that you both have taught me to use Near Infinity and the change-log, hopefully I'll be better able to fix similar problems in the future!
MoonDragon303
Member Since 16 Apr 2010Offline Last Active May 03 2012 12:05 PM
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In Topic: Assertion failed: Ch 6 Candlekeep CTD
19 April 2012 - 04:40 PM
In Topic: Assertion failed: Ch 6 Candlekeep CTD
19 April 2012 - 01:47 PM
I change-logged all the items and spells he has equipped, copied all of the orginial files into the override, and ran the game. The CTD still occured. I'm trying to remove all his items using Near Infinity, but I can't figure out how to do it. Could either of you let me know how?
I'm almost positive that it has something to do with Tethto2 in particular, and not the area. I CLUAed him in an area that I know functions properly, and it crashed the moment he should have spawned. I can create the other 3 Tethtoril's without any issue, which is pretty strange. Tethto3 and Tethtori have "nothing to say to me," but I'm not sure if that's significant or not.
NOTE: I had the idea to compare the items of all of the Tethtorils and found that TETHTORI is also wielding the BLUN05. The interesting thing is that Tethto2 is unique in that he's the only one wearing CHAN02 and SHLD04.
I'm almost positive that it has something to do with Tethto2 in particular, and not the area. I CLUAed him in an area that I know functions properly, and it crashed the moment he should have spawned. I can create the other 3 Tethtoril's without any issue, which is pretty strange. Tethto3 and Tethtori have "nothing to say to me," but I'm not sure if that's significant or not.
NOTE: I had the idea to compare the items of all of the Tethtorils and found that TETHTORI is also wielding the BLUN05. The interesting thing is that Tethto2 is unique in that he's the only one wearing CHAN02 and SHLD04.
In Topic: Assertion failed: Ch 6 Candlekeep CTD
19 April 2012 - 09:29 AM
I think I did this properly, but for some reason the "spoiler" and "quote" tags weren't working for me. I hope that's not a big issue...
IF
OnCreation()
THEN
RESPONSE #100
StartCutSceneMode()
Wait(10)
CreateCreature("ULRAUN",[373.428],0) // Ulraunt
ActionOverride("Ulraunt",MoveToPoint([407.268]))
ActionOverride("Ulraunt",Dialogue([PC]))
Wait(20)
CreateCreature("TETHTO2",[373.428],0) // Tethtoril
ActionOverride("Tethtoril2",MoveToPoint([407.268]))
EndCutSceneMode()
ActionOverride("Tethtoril2",Dialogue([PC]))
END
His animation model is MONK - 25602
IF
OnCreation()
THEN
RESPONSE #100
StartCutSceneMode()
Wait(10)
CreateCreature("ULRAUN",[373.428],0) // Ulraunt
ActionOverride("Ulraunt",MoveToPoint([407.268]))
ActionOverride("Ulraunt",Dialogue([PC]))
Wait(20)
CreateCreature("TETHTO2",[373.428],0) // Tethtoril
ActionOverride("Tethtoril2",MoveToPoint([407.268]))
EndCutSceneMode()
ActionOverride("Tethtoril2",Dialogue([PC]))
END
His animation model is MONK - 25602
In Topic: Assertion failed: Ch 6 Candlekeep CTD
18 April 2012 - 08:06 PM
1) I tried restoring all the backups I could find, including: generalized biffing, NSC portraits, p5tweaks, and the change log. I couldn't find any backups of his cre file in BGTtweak or BG2 fixpack. The CTD still occured in the same manner for all of the aforementioned files.
2) The dialogue looks fine, at least as far as I remember it! The global variables that are supposed to trigger the dialogue are all active.
3) The items that he has equipped are the following:
CHAN02.ITM (Chainmail +1)
SHLD04.ITM (Medium Shield +1)
BLUN05.ITM (Masterwork Mace)
SCRL75.ITM (Identify)
He only has one known spell: SPPR503.SPL (Flame Strike)
I tried to locate the area code in-game, but since the CTD occurs in cut scene mode, I was unable to use the area # function. I searched for the code using Near Infinity that you provided, Sasha, but it turned up "no hits." Could you explain to me how I need to locate it?
NOTE: I'm pretty confident that TETHTORI.cre is from The Darkest Day mod, since there are a few TETHTORI files that are within TDD folder.
2) The dialogue looks fine, at least as far as I remember it! The global variables that are supposed to trigger the dialogue are all active.
3) The items that he has equipped are the following:
CHAN02.ITM (Chainmail +1)
SHLD04.ITM (Medium Shield +1)
BLUN05.ITM (Masterwork Mace)
SCRL75.ITM (Identify)
He only has one known spell: SPPR503.SPL (Flame Strike)
I tried to locate the area code in-game, but since the CTD occurs in cut scene mode, I was unable to use the area # function. I searched for the code using Near Infinity that you provided, Sasha, but it turned up "no hits." Could you explain to me how I need to locate it?
NOTE: I'm pretty confident that TETHTORI.cre is from The Darkest Day mod, since there are a few TETHTORI files that are within TDD folder.
In Topic: Assertion failed: Ch 6 Candlekeep CTD
18 April 2012 - 05:27 PM
Thanks for walking me through that! The change-log notepad text read:
I'm looking at the CRE files using Near Infinity and so far I can see that there are 4 diff strings of tethtoril creatures: TETHTO.CRE, TETHTO2.CRE, TETHTO3.CRE, and TETHTORI.CRE. Is there anything I should specifically check on for him?
Spoiler
[WeiDU.exe] WeiDU version 23102
This is a non-stable version. Unless you're sure about what you're doing, consider downgrading.
[WeiDU.exe] Using scripting style "BG2"
override/tethto2.cre
override/TETHTO2.cre
override/TETHTO2.CRE p5tweaks/backup/30/TETHTO2.CRE
override/TETHTO2.cre NSC Portraits/backup/0/TETHTO2.cre
override/TETHTO2.CRE
override/TETHTO2.CRE
Mods affecting TETHTO2.CRE:
00000: /* from game biffs */ ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ 0 0 // BG2 Fixpack - Core Fixes: v9.01
00001: /* from game biffs */ ~SETUP-BGTTWEAK.TP2~ 0 2400 // Enemy items shatter: 10 (8 Jan 12)
00002: ~P5TWEAKS/SETUP-P5TWEAKS.TP2~ 0 30 // Drop Items on Imprisonment: v5.1
00003: ~SETUP-NSCPORTRAITS.TP2~ 0 0 // Portraits for BG1(BGT): v1.7
00004: /* acted upon in an indetectable manner */~GENERALIZED_BIFFING/GENERALIZED_BIFFING.TP2~ 0 0 // Generalized Biffing: v2.2
00005: /* acted upon in an indetectable manner */~GENERALIZED_BIFFING/GENERALIZED_BIFFING.TP2~ 0 0 // Generalized Biffing: v2.2
This is a non-stable version. Unless you're sure about what you're doing, consider downgrading.
[WeiDU.exe] Using scripting style "BG2"
override/tethto2.cre
override/TETHTO2.cre
override/TETHTO2.CRE p5tweaks/backup/30/TETHTO2.CRE
override/TETHTO2.cre NSC Portraits/backup/0/TETHTO2.cre
override/TETHTO2.CRE
override/TETHTO2.CRE
Mods affecting TETHTO2.CRE:
00000: /* from game biffs */ ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ 0 0 // BG2 Fixpack - Core Fixes: v9.01
00001: /* from game biffs */ ~SETUP-BGTTWEAK.TP2~ 0 2400 // Enemy items shatter: 10 (8 Jan 12)
00002: ~P5TWEAKS/SETUP-P5TWEAKS.TP2~ 0 30 // Drop Items on Imprisonment: v5.1
00003: ~SETUP-NSCPORTRAITS.TP2~ 0 0 // Portraits for BG1(BGT): v1.7
00004: /* acted upon in an indetectable manner */~GENERALIZED_BIFFING/GENERALIZED_BIFFING.TP2~ 0 0 // Generalized Biffing: v2.2
00005: /* acted upon in an indetectable manner */~GENERALIZED_BIFFING/GENERALIZED_BIFFING.TP2~ 0 0 // Generalized Biffing: v2.2
I'm looking at the CRE files using Near Infinity and so far I can see that there are 4 diff strings of tethtoril creatures: TETHTO.CRE, TETHTO2.CRE, TETHTO3.CRE, and TETHTORI.CRE. Is there anything I should specifically check on for him?
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