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ChiXiStigma

Member Since 11 Apr 2010
Offline Last Active Aug 18 2012 06:26 PM

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In Topic: BiG World Project (BWP) v9.0

15 April 2010 - 05:12 AM



My result of latest installation:
Map seems to be ok but for example fireball animation seems to remain just as in original BG1. what do you advice me to do?


A friend of mine would suggest, to kick your PC (really hard), maybe you sould try it, if you break anything and it doesn't boot then you won't have to worry about BWP any more, you may call it a solution to your problem :)

A really appreciate yours and your friend's great sense of humour but the problem remains the same:

I am becoming really a guru of reinstalling BWP, my computer is busy with this task for more than a week already :) But with latest fixes in BWP, in standart installation, fireball animation(don't know about other spells, only fireball and delayed fireball) seems to be oldschool like in BG1. Here is my BiG World debug.txt:
[attachment=19905:BiG World Debug.rar]

I am really a really a fan of BG1, so it's ok if only fireball will be with old-style visualization, but maybe it's a sign of a more serious problems?



I don't know if it's going to help or not, but you can delete baldur's gate 1&2 from control panel -> add/remove programs and then delete the folders from program files or wherever you installed them. Then you can make a clean Installation (no extracted files placed at BG directory, let BWP extract them) and follow the steps I followed, it worked for me, I did it twice, it could work for you as well. Here's what I did: Attached File  BWP Instructions.txt   4.14K   413 downloads
I know, it's a pain in the ass reinstalling BWP but it could work.

NOTE: I chose not to install any foreign language mods, I also chose tactics version (1st time) and Standard version (2nd time), not custom installation or any other kind of installation.

In Topic: BiG World Project (BWP) v9.0

15 April 2010 - 04:55 AM

WOW, 11 downloads

In Topic: BiG World Project (BWP) v9.0

14 April 2010 - 01:42 PM

The list didn't say which area-code was for which area, for Bonehill. So I used an editor to flip through all the Bonehill areas (areas with a naming convention of BHxxxx.are) until I found the Temple area. That's all I used the editor for.

I absolutely would stick with the BWP. It is the largest, most comprehensive, and thoroughly bug-tested megamod platform out there. I use it myself, and aside from a few minor bugs here and there, it works exceptionally well.

BWP Standard is the defacto installation for a reason. It provides a good compilation of mods and changes that appeal to just about everyone, and it doesn't require a great deal of tinkering and tuning to give you an enjoyable play experience. Tactical installations typically require a lot of feeling out, because chances are good that you'll find some mods that you think are too hard, or don't fit well during your typical playthrough, and will want to fine-tune it (there is a section on .bat editing in the BiG World .PFD). It's very easy to find yourself at a loss when deciding what Quests to do to get some experience in SoA Chapter 2 when you feel overmatched by everything. But if you still want to try a Tactical playthrough, here are the mods that are on the "insane" end of the difficulty scale you may wish to avoid:

Super Firkraag
Tactics


Azengaard Tactical Encounter is kind of up in the air, I don't know if I'd call it "insane" and group it with those above, but it's still pretty hard: decide that one for yourself. Revised Battles has some components that are very hard, and some that are well-balanced and very enjoyable, I'd suggest that you try it and decide which you like and which you don't like.


I'm starting to like you a lot. Here, this is for you: Attached File  xxx Pics for AndrewB.rar   179.37K   398 downloads (as promised)

In Topic: BiG World Project (BWP) v9.0

14 April 2010 - 01:37 PM

My result of latest installation:
Map seems to be ok but for example fireball animation seems to remain just as in original BG1. what do you advice me to do?


A friend of mine would suggest, to kick your PC (really hard), maybe you sould try it, if you break anything and it doesn't boot then you won't have to worry about BWP any more, you may call it a solution to your problem :)

In Topic: BiG World Project (BWP) v9.0

14 April 2010 - 06:44 AM

You just wouldn't be able to rest out in the open of the Temple area. I don't think you can anyway, because the Guards interupt outdoor resting there.

I knew which area it was because there is a collected list of all the areas of BGT and all the mods that add areas. From there, I used an editor tool (DLTCEP/Near Infinity) to go through the areas until I found the Temple area.


Hm, this is how you both knew it was file BH0300.ARE. Why did you use the editor? Do you know any mod compilation tested to work, no bugs/crashes etc, should I stick with BWP standard/tactics version?