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McG

Member Since 30 Mar 2010
Offline Last Active Apr 05 2010 11:45 AM

Posts I've Made

In Topic: Lionheart-Extracting the Maps

30 March 2010 - 04:36 PM

Hi, i have just started playing the game last weekend and was facinated by the special features it had( i liked the idea that battles were more fast fun and less of a chess game). But the role playing features were too unimportant in the combat system - so the game became boring - and old reviews left little to hope for in the story department. So i thought about trying to mode the game, surfed the web, read too much, played with the Assembly of the exe to no avail: But i got some good links and some afterthoughts.
So here are the links i have from the Lead Programmer of the game (James [C] Smith) posts:
On graphics:
http://forums.indieg...hread.php?t=668
http://forums.indieg...read.php?t=1926
http://forums.indieg...read.php?t=1371

You will probably find more by googling his name on the site(I only searched his name+lionheart).

Also in these posts:
http://forums.indieg...read.php?t=2099
http://forums.indieg...read.php?t=2326
http://forums.indieg...ead.php?p=97253
[i realy like his good will in spending his knowledge]

He says that the game had a built in Editor that was dissabled on cummercial games:

the editor was disabled with a #if at compile time setting so the game that shipped to the customers didn't have an editor in it.

So thought i might find a way of enabling it, if the code was still there - hence the Assembly fun(There are 'editor' 'Gold editor' 'editor only' and 'editor &f6&' bit strings in the Assembly code). Seeing the diffrence between 'Ricochet Xtreme'(Demo - which comes with the game and has no enabled editor) and 'Ricochet Lost Worlds' (Demo - that can be downloaded from the company site, whice has an editor: excessed from main menu or from in game by pressing f6) - I thought maybe, maybe... But i guess i kind of fought with windmills(if only because my usage on Assembly codes was good but too infrequent).
So I hope I found something useful to you guys. I realy appreaciate your devotion to code understanding - And hope the best for the effort :)

p.s.
This game zax by the same developers might also have maps you can use. It quite likely uses the same picture compression method.