So here are the links i have from the Lead Programmer of the game (James [C] Smith) posts:
On graphics:
http://forums.indieg...hread.php?t=668
http://forums.indieg...read.php?t=1926
http://forums.indieg...read.php?t=1371
You will probably find more by googling his name on the site(I only searched his name+lionheart).
Also in these posts:
http://forums.indieg...read.php?t=2099
http://forums.indieg...read.php?t=2326
http://forums.indieg...ead.php?p=97253
[i realy like his good will in spending his knowledge]
He says that the game had a built in Editor that was dissabled on cummercial games:
So thought i might find a way of enabling it, if the code was still there - hence the Assembly fun(There are 'editor' 'Gold editor' 'editor only' and 'editor &f6&' bit strings in the Assembly code). Seeing the diffrence between 'Ricochet Xtreme'(Demo - which comes with the game and has no enabled editor) and 'Ricochet Lost Worlds' (Demo - that can be downloaded from the company site, whice has an editor: excessed from main menu or from in game by pressing f6) - I thought maybe, maybe... But i guess i kind of fought with windmills(if only because my usage on Assembly codes was good but too infrequent).the editor was disabled with a #if at compile time setting so the game that shipped to the customers didn't have an editor in it.
So I hope I found something useful to you guys. I realy appreaciate your devotion to code understanding - And hope the best for the effort
p.s.
This game zax by the same developers might also have maps you can use. It quite likely uses the same picture compression method.