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Thagdarf

Member Since 14 Mar 2010
Offline Last Active Jul 16 2013 03:04 PM

Topics I've Started

Request: New classes for TNO

25 April 2012 - 10:53 AM

Greetings.

After reading through one of the threads on RPGCodex about the fixpack and the whole 1D10HD/Thac0 fix discussion, I noticed a comment by Scient about unlocking the remaining classes for TNO. Link here: http://www.rpgcodex....e-5#post-653050 (Post 113 and 120 in case the direct link doesn't work as intended).

So yes, the questions is basically this: Will this ever be made into a tweak for the tweak pack (guessing not). And if not, would you (scient) be willing to make a small guide on how to do it manually ?

I noticed your comment on how to change it in said link above (#120), but to be honest, I didn't understand what program to use and what file to open. I tried opening torment.exe with a hex editor, and searching, but could not find the specified hex's you had mentioned.

If not, I guess I'll just have to wait a couple of years for GemRB to be more PST friendly. The class limitations is my single largest remaining annoyance in PST. Played through it plenty of times, and find the limitations to be just an irretation on repeated plays.

Thank you for your time in reading this :)

-Jon Eirik