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Tonton Fred

Member Since 03 Mar 2010
Offline Last Active Nov 28 2012 02:41 AM

Posts I've Made

In Topic: PnP Fiends [IMPLEMENTED]

09 August 2012 - 07:47 AM

Ok, I think I found the issue ; I just tried gating a few fiends again, and this time, no problem. I went back to the area where I had the issue, the Grove of the Ancients, and it went like this :

1) I buff the party, including Magic Circle, and gate in a fiend, green but not controllable.
2) Cutscene, Illasera and her party appear, the fiend starts attacking them.
3) Here is the key : invariably, as an opener, Ilasera shoots an arrow of dispelling at my mage, which, of course dispels the ProEvil along with the rest.
4) The fiend instantly stops attacking, becomes hostile, turns around and makes a beeline towards the unprotected party member.
5) If the dispelled character gets killed, or invisible, or otherwise out of sight of the fiend, it turns green again and resumes attacking the enemy, which is why I witnessed the fiend switching from green to red to green... There were so many lines scrolling on the console that I did not link the initial arrow with the fiend's multiple allegiance switches.

So first, sorry for troubling you for what is after all the intended behaviour ! I would suggest however, a slight change to the fiend's reaction to a character becoming 'unprotected' ; maybe it could wait for something like 1 round/finish melee/finish casting before turning on the party instead of an instant switch. Also, the fiend changing allegiance could be accompanied by a display string along the lines of "Now I will crush you !" or "You can't hide from me, mortal!", to make it clear what just happened.

Thanks again for your patience, and sorry for the trouble !

Fred

EDIT : after further testing, it seems the fiend does display a string from time to time ; perhaps it could be systematized ?

In Topic: PnP Fiends [IMPLEMENTED]

09 August 2012 - 02:31 AM

Sure, here you go :

Mods affecting SPPR408.SPL:
00000: ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ 0 101 // Improved Spell Animations: v9.03
00001: ~BG1NPC.TP2~ 0 1 // The BG1 NPC Project: Banters, Quests, and Interjections: v20
00002: ~SPELL_REV/SETUP-SPELL_REV.TP2~ 0 0 // Spell Revisions: v3.1 (Hotfix 01)
00003: ~SETUP-D0QUESTPACK.TP2~ 0 1 // Creature & Area Improvements -> All Creature & Area Improvements: v2.3 (Feb 14, 2010) BWP Fix
00004: ~SETUP-SCS.TP2~ 0 10 // Initialise (required by almost all other mod components): v21
00005: ~ATWEAKS/SETUP-ATWEAKS.TP2~ 0 152 // PnP Fiends -> Mod-added fiends are also affected: v3.90
00006: /* acted upon in an indetectable manner */~GENERALIZED_BIFFING/GENERALIZED_BIFFING.TP2~ 0 0 // Generalized Biffing: v2.2
00007: /* acted upon in an indetectable manner */~GENERALIZED_BIFFING/GENERALIZED_BIFFING.TP2~ 0 0 // Generalized Biffing: v2.2

Mods affecting RR#SBALR.CRE:
00000: /* from game biffs */ ~ATWEAKS/SETUP-ATWEAKS.TP2~ 0 152 // PnP Fiends -> Mod-added fiends are also affected: v3.90
00001: ~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ 0 0 // Infinity Animations: v5
00002: /* acted upon in an indetectable manner */~GENERALIZED_BIFFING/GENERALIZED_BIFFING.TP2~ 0 0 // Generalized Biffing: v2.2
00003: /* acted upon in an indetectable manner */~GENERALIZED_BIFFING/GENERALIZED_BIFFING.TP2~ 0 0 // Generalized Biffing: v2.2

Mods affecting RR#SBALR.EFF:
00000: /* from game biffs */ ~ATWEAKS/SETUP-ATWEAKS.TP2~ 0 152 // PnP Fiends -> Mod-added fiends are also affected: v3.90
00001: /* acted upon in an indetectable manner */~GENERALIZED_BIFFING/GENERALIZED_BIFFING.TP2~ 0 0 // Generalized Biffing: v2.2
00002: /* acted upon in an indetectable manner */~GENERALIZED_BIFFING/GENERALIZED_BIFFING.TP2~ 0 0 // Generalized Biffing: v2.2

Mods affecting RR#SBALR.BCS:
00000: /* from game biffs */ ~ATWEAKS/SETUP-ATWEAKS.TP2~ 0 152 // PnP Fiends -> Mod-added fiends are also affected: v3.90
00001: /* acted upon in an indetectable manner */~GENERALIZED_BIFFING/GENERALIZED_BIFFING.TP2~ 0 0 // Generalized Biffing: v2.2
00002: /* acted upon in an indetectable manner */~GENERALIZED_BIFFING/GENERALIZED_BIFFING.TP2~ 0 0 // Generalized Biffing: v2.2

EDIT : I have attached SPPR408, since it's the only file that appears to have been modified by another mod (d0questpack).

In Topic: PnP Fiends [IMPLEMENTED]

06 August 2012 - 03:05 PM

Mmm, ok ; aTweaks did replace the summoning spells correctly, since there is no wrestling for control and the fiends directly appear as green-circled but not controllable. However, as Wisp said, something appears to be interferring with the ProEvil effect afterwards.

In Topic: PnP Fiends [IMPLEMENTED]

06 August 2012 - 09:50 AM

Hi Demi,

from SCSII's readme : "the only demons in the game now kept at bay by a Pro/Evil are the ones that your party summons". Are you saying that SR's ProEvil spells do not even protect from party-summoned fiends ? If that is the case, how can one be protected from them ?

In Topic: PnP Fiends [IMPLEMENTED]

06 August 2012 - 01:34 AM

Sure : Attached File  WeiDU.txt   39.26K   334 downloads

this is a BWP install, so the weidu is quite large. However, atweaks is the only mod which seem to have affected both the CRE and BCS files. Let me know if you need more info,

Thanks,
Fred