Lyrick
Member Since 19 Feb 2010Offline Last Active Apr 24 2014 10:28 AM
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In Topic: BGT 1.08 and Czech language
23 February 2010 - 02:58 AM
Awww, that's 95MBs. That would take me day to download :/
Maybe anyone could pack and upload somewhere only english language files from latest worldmap mod, please?
Thank you
EDIT: We ran into a problem. I have installed first test version of Czech BGT translation, and while starting a game, speech prologue about character past and Gorion is missing first paragraph. I can only hear sound but text is gone. Any ideas?
Maybe anyone could pack and upload somewhere only english language files from latest worldmap mod, please?
Thank you
EDIT: We ran into a problem. I have installed first test version of Czech BGT translation, and while starting a game, speech prologue about character past and Gorion is missing first paragraph. I can only hear sound but text is gone. Any ideas?
In Topic: BGT 1.08 and Czech language
22 February 2010 - 05:58 AM
OK well, translation going slow, but fine.
But I have a question about worldmap/language/worldmap.tra
Where are these strings inside actually used in-game? I currently have a English BGT Install with english worldmap.tra, but when I open worldmap, names of areas are in Czech, so wondering what does this file affects?
Thank you
But I have a question about worldmap/language/worldmap.tra
Where are these strings inside actually used in-game? I currently have a English BGT Install with english worldmap.tra, but when I open worldmap, names of areas are in Czech, so wondering what does this file affects?
Thank you
In Topic: BGT 1.08 and Czech language
21 February 2010 - 03:03 PM
1) Get NearInfinity (point #11)Let's say there is string @201824 in a english dialog.tra file, and I want know who/where says this, so I want to start a game and get to him to see the original and full conversation, or test new changes. Is this possible? Maybe some sort of hacks / cheats? Any suggestions?
2) Search->Stringref...->Type the dialogue in "Find what:"->Find next
3) Hit "Find references..." at the top and choose just DLG (dialog) and search
4) Double-click results to open them and go to the Edit tab
5) Hit "Find... references to this file" at the bottom, choose CRE for creatures, ITM for items, SPL for spells, STO for stores, BCS for scripts, ARE for areas ... etc
Forgot to thank you for the info, got it running and we are already working on translation. See ya
In Topic: Movies subtitles
21 February 2010 - 01:05 AM
Have you played BGII?? If you did, then without the BG1NPC project, things in the BGI portion of the game are gonna get booooooring ... and FAST!!
Nope. I only hear so much about it for several years. Now as I said I got complete BG Saga from PC Games Magazine. That was my reason to first play it as intended (almost).
So far only D&D games I have played were PS:T and NWN2.
I have to admit dialogues in BG1 aren't very rich from my bits of experience (in compare to PS:T for example) but it still have it's magic and I enjoy playing it.
When Im done with BG1 and BG2, I will experiement with content additions (UB, NPCs, maybe AI/difficulty mods) so I can actually compare it to original version experience.
In Topic: BGT 1.08 and Czech language
20 February 2010 - 05:10 PM
Thank you for the info, it seems pretty easy.
And I actually have back-up of clean BGT (only G3 BG2 Fixpack applied before), so I may just work on translations while playing and testing it, that's great.
Now let's see if there are some kind and experienced Czech players to bring this into top quality I believe I can translate most of it, but have never played BG Saga before so no idea know where lots of dialogues actually appears in-game, which leads me to my another question:
Let's say there is string @201824 in a english dialog.tra file, and I want know who/where says this, so I want to start a game and get to him to see the original and full conversation, or test new changes. Is this possible? Maybe some sort of hacks / cheats? Any suggestions?
Thank you
And I actually have back-up of clean BGT (only G3 BG2 Fixpack applied before), so I may just work on translations while playing and testing it, that's great.
Now let's see if there are some kind and experienced Czech players to bring this into top quality I believe I can translate most of it, but have never played BG Saga before so no idea know where lots of dialogues actually appears in-game, which leads me to my another question:
Let's say there is string @201824 in a english dialog.tra file, and I want know who/where says this, so I want to start a game and get to him to see the original and full conversation, or test new changes. Is this possible? Maybe some sort of hacks / cheats? Any suggestions?
Thank you
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