such occurrences are the reason directly copying files/folders from one computer to another is preferable to setting up two individual installations and hoping the nuances match up when a large number of mods are being used. It's just simpler that way. There's too much that can go wrong, even when the mod selection is identical. There are a number of components that add a random element that complicate things.
You could try running a changelog for both installs on the creature that res fixer is hanging up on (abydem01.cre), and compare the results.
AndrewB
Member Since 13 Feb 2010Offline Last Active May 13 2011 12:59 PM
Community Stats
- Group Member
- Active Posts 147
- Profile Views 8078
- Age Age Unknown
- Birthday Birthday Unknown
-
Gender
Not Telling
User Tools
Friends
AndrewB hasn't added any friends yet.
Posts I've Made
In Topic: BGT Multiplayer Issues after using Big World Project
08 May 2011 - 08:55 AM
In Topic: Turambar fixes and tweaks 1.8.1
07 May 2011 - 03:12 AM
Certainly. Here is the spell you requested.
Also, we seem to be getting an intermittent text string printed to the feedback box under the same low-light conditions, always reading as: "Char_Name_Here: You can not have multiple castings of the same Contingency".
Also, we seem to be getting an intermittent text string printed to the feedback box under the same low-light conditions, always reading as: "Char_Name_Here: You can not have multiple castings of the same Contingency".
In Topic: Turambar fixes and tweaks 1.8.1
07 May 2011 - 01:44 AM
Hello Turambar. Have a bug report for you.
Over on the Megamod forums, we have been noticing what appears to be an errant character-color glow effect happening at night/low-light/dungeonous/cavernous-type situations and affecting, well, just about any kind of mobile object/actor. It occurs indiscriminately, and at random, under those conditions. More about the problem can be found here, and we managed to clue in to the cause here.
To make a long story short: We think it is related to the "Gradual Drow Item Disintegration" component. As hilarious as it would be to make a mod that randomly turns people's clothes an extremely effeminite hot pink as a practical joke, we doubt that was the intention. We are fond of the component, however, so if we can be of any help, let us know.
To recap: You turned our clothes pink, you awful awful bastard. (j/k)
Over on the Megamod forums, we have been noticing what appears to be an errant character-color glow effect happening at night/low-light/dungeonous/cavernous-type situations and affecting, well, just about any kind of mobile object/actor. It occurs indiscriminately, and at random, under those conditions. More about the problem can be found here, and we managed to clue in to the cause here.
To make a long story short: We think it is related to the "Gradual Drow Item Disintegration" component. As hilarious as it would be to make a mod that randomly turns people's clothes an extremely effeminite hot pink as a practical joke, we doubt that was the intention. We are fond of the component, however, so if we can be of any help, let us know.
To recap: You turned our clothes pink, you awful awful bastard. (j/k)
In Topic: Thalantyr & skulls
07 May 2011 - 12:38 AM
you could always console the item in, iirc that's what I ended up doing. I don't remember which particular "skull" item is the correct one for the quest offhand, however.
In Topic: BGT Multiplayer Issues after using Big World Project
06 May 2011 - 11:16 AM
cross-comparing, we can pair the list down further to these components:
the first two are changes isolated to a single item, and the last isolated to a single type of creature. Neither would explain a symptom that appears to happen to all sorts of characters and creatures indiscriminately. I'm also certain that the drow weapon disintegration contains code to recognize dungeonous/cavernous/low light areas and situations. My hunch is that the pink glowing is the result of an effect on a spell (a character color change, or a glow by RGB), and browsing through the .tp2, I did find such an effect (attached to TUDWRUD1.SPL).
I removed the effect in DLTCEP, and went to observe what effect this would have on my game. I loaded a game in progress and CLUAconsoled to the Naskel Mines (AR4401), and watched for roughly 5 minutes. No pink glow. It was replaced however, by a split second of character darkening and sometimes disappearence (but we're talking miliseconds here, barely noticable).
So, this does indeed look like the root of it, and removing the color change effect from the spell will rid you of the annoyance of the glowing as a sort of temporary solution until Turambar can take a look at the problem and revise his code so it functions as per his original intentions. I can only assume that the temporary glow is intended as a visual queue to indicate drow item removal/deterioration.
~SETUP-TURAMBAR_FIXES_TWEAKS.TP2~ #0 #2010 // Enhanced Nalia's ring: v1.7.5 ~SETUP-TURAMBAR_FIXES_TWEAKS.TP2~ #0 #2020 // Daystar protects from level drain: v1.7.5 ~SETUP-TURAMBAR_FIXES_TWEAKS.TP2~ #0 #2050 // Turambar's slow drow weapon disintegration (a revision of BG2Tweaks code): v1.7.5 ~SETUP-TURAMBAR_FIXES_TWEAKS.TP2~ #0 #2052 // Dragons are not immune to backstabbing: v1.7.5
the first two are changes isolated to a single item, and the last isolated to a single type of creature. Neither would explain a symptom that appears to happen to all sorts of characters and creatures indiscriminately. I'm also certain that the drow weapon disintegration contains code to recognize dungeonous/cavernous/low light areas and situations. My hunch is that the pink glowing is the result of an effect on a spell (a character color change, or a glow by RGB), and browsing through the .tp2, I did find such an effect (attached to TUDWRUD1.SPL).
I removed the effect in DLTCEP, and went to observe what effect this would have on my game. I loaded a game in progress and CLUAconsoled to the Naskel Mines (AR4401), and watched for roughly 5 minutes. No pink glow. It was replaced however, by a split second of character darkening and sometimes disappearence (but we're talking miliseconds here, barely noticable).
So, this does indeed look like the root of it, and removing the color change effect from the spell will rid you of the annoyance of the glowing as a sort of temporary solution until Turambar can take a look at the problem and revise his code so it functions as per his original intentions. I can only assume that the temporary glow is intended as a visual queue to indicate drow item removal/deterioration.
- Spellhold Studios
- → Viewing Profile: Posts: AndrewB
- Guidelines