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MatthewH86

Member Since 11 Jan 2010
Offline Last Active Mar 10 2012 07:32 AM

Posts I've Made

In Topic: Missing files after installation

27 February 2010 - 10:44 AM

Using the Weidu.log as an install list, I went up the list and browsed thru each mod's backup folders and copied the contents into the override without overwriting existing files

Time to make a search with:
WeiDU --change-log <filename.ext>

I did that first with the dw#skcan.cre file, and Aurora was the last mod to touch it. But I did the copying manually as I didn't know what other files were missing at the time until they were explicitly copied over.

Unless you're suggesting I do a changelog of the 790 files that were missing? That would be quite an undertaking...

In Topic: Stuck in Cutscene mode in ToB

27 February 2010 - 10:40 AM

Known bug with ...

~WHEELS/SETUP-WHEELS.TP2~ #0 #0 // The Wheels of Prophecy: v2

and...

~TOBR/SETUP-TOBR.TP2~ #0 #4 // Grove of the Ancients: beta 4

Sorry for the vague reply, but there's a thread around here and the search's broken so ... :P

Awesome, thanks :)

In Topic: Missing files after installation

27 February 2010 - 08:46 AM

NO WAI!1!1 :P Thanks :) (but how did you extract the missing files in the first place to put them in the new dir :P)

YUsing the Weidu.log as an install list, I went up the list and browsed thru each mod's backup folders and copied the contents into the override without overwriting existing files

But the more important question here is ... how did they get deleted?? :blink:

Not a clue! :mellow:

I then went thru the mods from newest to oldest and copied all absent files to the override and found almost 800(!?!?) were missing. I hope this is useful for someone...

I seriously wanna know how you did that without losing your cool :D

Hehe, I relied on Windows to make my job marginally easier, I was basically clicking and dragging most of the automatically backed-up files and allowing Windows to skip the ones already existing in the override.

In Topic: Missing files after installation

27 February 2010 - 06:43 AM

@Jarno Mikkola
NearInfinity didn't find the file originally, which was how I knew it was actually missing rather than hidden inside a bif.
There doesn't seem to be a mention of the original missing file, dw#skcan.cre inside Big World Debug.txt.

@Lollorian
They must be temporary files, otherwise I have no idea :)
I made the list by painstakingly taking note of every missing file... :P
Heh, no, I created the list by running "dir > missingfiles.txt" inside a command window in a new folder with a copy of the newly copied, previously missing files.

In Topic: Any idea why Minsc and Jaheira have clones?

24 February 2010 - 03:03 AM

Minsc and Jaheira have clones in their cells, and my old savegames crash shortly after loading with no errors in Baldur.err or Baldur.log.

Not sure about the clones, but you can't use old savegames unless they're from a previous install with the *exact* same mods (same order, versions and everything).

This probably isn't causing the immediate issue either, but it will cause crashes. You need to install the main component of Infinity Animations if you're going to use it, not just subcomponents. So you'll have to either uninstall these completely or reinstall the whole thing properly.

~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ #0 #210 // Cambion/Isair Animation -> All cambions: Beta 4
~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ #0 #260 // Alu-Fiend/Madae Animation -> All alu-fiends: Beta 4
~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ #0 #490 // Svirfneblin Animations -> Animations and sounds: Beta 4


Thanks, it's weird that the BWP batch installer bypassed them.. Ah well.

After a reinstall there are more problems, some of the NPCs in Candlekeep seem to have the wrong speechsets (Wardens, Monks, Winthrop) but others seem functional (Phlydia, Firebeard).

Screenshot
Spoiler



Weidu.log
Spoiler


Changelog of INNKE2.DLG (Winthrop's Dialogue)
Spoiler



EDIT
Seems that I didn't totally clean out the previous installations when reinstalling. Everything seems to be working as normal (so far!) let's hope it stays happy...