Hello,
I'm playing through BGT (1.07) and am facing a few spell bugs annoying me - which are certainly independent from BGT Weidu - and wanted to ask if there is a solution or anybody knows about these bugs. I haven't found that much after googling and searching through this forum, glibberlings and a German forum.
The bugs occur in BG2 part, besides Skulltrap, which occurs in BG1 part, too.
1. Spell Skulltrap: This really good spell works fine if used as an attack spell, but if used as trap there are times, when it needs really long till it explodes. It's not that fun to lead the enemy three and more time through the skull trap until it is triggered. Your PC can even stand directly "under" it and nothing happens.
2. Spell Shapechange: The forms troll and wolfwere (maybe the others, too) have stuttering animations. Additionally the moving looks like the figure is "surfing" after having done a few steps, it stands while moving meaning no animation can be seen. The attack animation, too, seems broken. And it surely has nothing to do with regeneration rate (no items equiped) and nothing with the underdark.
Similar behaviour is described here (German): http://kerzenburg.ba...ead.php?t=32312
3. Spell Simulacrum and Project Image: The clones are not able to cast triggers and contingencies, because one comes to an "empty" window (the same as usual but no spells available etc.) and has to kill the bg2 process. Even banning the spell is not possible any more.
In this thread one posts a fix but only that the spells are not available any more for your images: http://forums.gibber...?t12731-50.html
This is not really the best solution and even trigger and contingency are used for "cheesy" actions, item cloning is even more :-)
I've looked at the BG2 Fixpack and Spell Revision Project but neither described fixes for these problems. Maybe undocumented?
If anybody had an idea, I would be very glad!
Hurricane
Hurricane
Member Since 17 Dec 2009Offline Last Active Dec 21 2009 05:35 AM