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jube

Member Since 07 Dec 2009
Offline Last Active Sep 28 2011 11:30 PM

Posts I've Made

In Topic: Vecna

28 September 2011 - 07:18 AM

thanks again mate no kbd so keep it short this update covers the fights in tr complex
have a look and see if timestop immunity makes lot difference might need to put in more ts immune done for other areas but other bugs in progress

In Topic: Vecna

23 September 2011 - 12:11 AM

Hi guys, first welcome onboard Morianthi :) Am at work and on a bloody tablet ( who the hell said on screen keyboards were cool !!!, this whole tablet craze comes from a conspiracy of star wars fans , am sure :) ) so keep this short.

TR areas

11...Dragon Corridor
42...Undead Lab
13...Main Lab
12...Furnace Room
45...Meeting Room
20...Android 0 Cell
39...Horse temple
48...Liabrary 1
49...Liabry 1 Level 1
50...Liabry 1 Level 2
04...Liabrary 2
40...Pre throne
31...Throne


To get to loloths complex , first get the TR master key from 31, then get to 13, in the picture on the wall there is container with an " Astral map " this is a very special scroll which reveals the location of Loloths complex on the Astral, without it getting there is impossible.

Ok, please go and have a quick go and see what the bitch queen is up to, that will give you a flavour of what the REAL mod plays like, remember the TR complex is an INTRODUCTION, Loloths complex is 5 times as big and at least twice as tough. And that is itself also an introduction, the quest for the rod of seven parts will be 3-4 times the size of the entire mod so far and obviously tougher. I am actually rendering new area graphics for the rod quest with brand new character animations, by the time i am finished ( next year some time ) i plan it to be at least as big as SOA.

Will post a whole bunch of changes in a day or so as another hotfix ( that will cover all the observations so far ), and then if possible` you guys can play TR through again up to Launching after Loloth ?

Yes AAR020 is done and would be usefull to do since it gives some plot background.

There is a WHOLE bunch of music, sound effects, and text screens to do to give atmosphere and a bit of diversion from the carnage, only some will be in the hotfix.

Am creating script to detect if party has key Mega powered kit and bump up difficulty in key places to suite, after TR it should not matter what kit you have, if not so will adjust loloth complex accordingly,

Got to admit plain forgot to copy the timestop resistance strings into a lot of creatures, doing that now :)

Once again thank thanks thanks :Bow: :Bow: :Bow: :Bow:

In Topic: Vecna

22 September 2011 - 12:07 AM

Well OK then! I'm not going to go full blown Big World Project because of the biffing it does at the end, but I'll throw on a whole bunch of goodies. Unfortunatly Alex Macintosh has pretty much disappeared from the web as far as I can tell, so if you have the .zip or .rar of it handy that would we great! Otherwise a fresh run will be ensuing tomorrow or the next day with my party packing the big guns! :D A plus with that is that I can start to hone in on some of the smaller stuff such as text etc, but I think at least some of the notes I have from my last run might be helpful.

Can't wait for the next update!

-Jax


here you go mate

In Topic: Vecna

21 September 2011 - 04:55 PM

Alex Macintosh Trader is a`must, also unusual oddities shop, Alex Mac's items are just stupid! overpowered and should be totally banned in any other mod or campaign, in Vecna you are wishing you had 2 of everything :) likewise for unusual shop but you need plenty of money for that shop, i would suggest install the mods the`n cheat the items onto the party with shadowkeeper or equivalent.
As an example vecna is expecting a main character with 24 strength/dex/con lv 25+ MU Lv25+ Fighter ( dual kensia or something ) 8+ attacks per round AC -12 or lower and stacked with magic. like i said you are doing extremely well with the people you had, properly equipped i think you wont need any ctrY.

In Topic: Pecking order of the gods

21 September 2011 - 01:55 PM

Yep just checked the refs and all come from Dragon Magazine and unofficial ( actually i think one is " official" at least the cover looks TSR ) FR add-ons. Dragon magazine though is close to cannon ( i remember Fiend Folio 1 and 2 came 95% straight from Dragons pages with VERY little change ) but not quite since some of the articals were pure crap, I would have to find a direct or indirect reference to " campaign travel" within the original FR campaign box set ( which luckly i have in original glory ) i assume.
I think the Vecna mod story line is prob still a go, so far DEFINATLY not cannon, but in the spirit of lots of other addon material which is also not quite cannon, i certainly dont mind standing next to Die Vecna Die !

Ya know, the BG series is far from consistent in it's own story line, much less FR cannon. If I were you, I'd just assume that the players are no longer in the FR setting when they start going after Vecnas artifacts and have done with it.

Such is the theory behind Ravenloft anyhow. You walk through the strange mist and are suddenly in a different plane ... it's now your problem to figure out how to get back


Thats a fair idea, i would be effectively taking them to my own campaign setting, BUT i have to explain how they get there ( the connection ), if not to them then to myself :)

Your right on your previos post i could use that pocket plane Ravenloft is located on, it does indeed mention links to other campaign settings within its core material, but its bloody complicated !! LOL