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gastu

Member Since 09 Nov 2009
Offline Last Active Nov 28 2009 10:10 PM

Topics I've Started

modded game producing duplicates

13 November 2009 - 11:05 PM

I've been having a hell of a time trying to install mods to my game (SoA only). I've run into a bunch of problems ranging from looping WeiDU exe's, to various bugs (extreme lags to minor cosmetic glitches). I've dealt with CTD's, game skips and lock ups. I've had to do a number of clean installs (the copy and paste kind), removal of several mods that I deemed I could live without, and alterations to my installation order. Finally, with the help of the BiG World Project Manual, these wonderful forums, and gracious modders, I thought I had finally gotten everything right... I started a new game, and everything seemed to be running flawlessly, except for one minor glitch where a few NPC's were listing their class type where their race should be on their stat screen. I deemed that I could live with that and decided to keep playing (although, if anyone knows what causes this I'd love to know). Then I started noticing some peculiar behavior. The first thing I noticed was that some items were duplicating themselves in enemy inventories. In Irenicus's dungeon, the duergar all had two battle axes, and many of the goblins had two of the same gem for treasure. Nothing major, was going to overlook this as well. Then, I had my first lock-up when fighting Amalas in the Copper Coronet. It occurred when I tried to use my NE Drow Assassin's Vampiric Touch Bhaal-spawn power. I pulled out of the game, reloaded, went to fight the cocky s.o.b. once again, and wouldn't you know it, as soon as I tried using the same BS power it locked up again. I should note that I had used this ability a few times while escaping the first dungeon and it worked just fine. I'm happy to say after a third reload I killed the big blustering oaf without the use of Vampiric Touch (being an Assassin has it's perks). Anyway, soon after this I ran into the fellas from Dungeon Crawl and they asked me to look for a man named Grudin (if I'm remembering his name correctly). I went on a walk about and found him alright. I found him and his twin brother who just happened to share the same name... he was surrounded by members of a mercenary group (Shadow Pack) who all seemed to have their twins along for the ride too. 4 members of the Shadow Pack got into an argument with one of the Grudins and killed him, while all of their twins just stood there and did nothing but look around. After the 4 who seemed to be a part of the disagreement fled, the invalid look-a-likes continued to stand around like nothing happened. So, being a semi-social member of the dark race I approached them and tried to start up some smalltalk, only to find out that they had nothing to say to me. I figured they were just a bunch of rudie-toodies anyway and headed back to the Coronet to put in a report with the DC boys and have me a stiff drink. Not long after I found myself being talked into helping these 4 track down the Shadow Pack in the Dock's District to try and put a stop to their madness. I showed up to the rumble grounds, and holy-tearing-fright, everybody came to the row with a twin... Before anybody noticed me, I saved, exported my character, and shut the game down.

Has anybody out there had this problem before (the game generating two of anything from items to characters)? Is this possible to fix without having to completely reinstall the game? If a reinstall is called for, will I be able to use my exported character on a new game after reinstalling all the same mods plus a few new tweaks and mini-mods (maybe an NPC or two - I'd like to install Unique Containers, at the very least)? How about playing my saved game after said reinstall? Also, does anyone have any idea as to what could be causing the lock-ups in the Copper Coronet? Finally, why are some of the NPC's showing their class where their race should be on their character stat page?

I have a theory on why some items and characters are duplicating in my game. I remembered that I had biffed my files at the end of the install before this "final" one. I tried to uninstall the biff before doing a clean install, but wasn't sure that it worked (it didn't seem to take 1/100 of the time it took to biff... I used option 1 of end_biff). I figured it said it had uninstalled successfully so it must be true. So I continued with my quick reinstall, and began to reinstall the mods. I quickly realized that the data streams were saying all sorts of strange things while trying to install the bg2 fixpack and jumped to close out the window. I had forgotten to delete my old WeiDU file. After deleting it, the installation process went smoothly. My theory is that since biffing moves things from your override into your data folder (I think that's right... right?), and I had done a quick reinstall as opposed to a full reinstall that somehow some, or most, or all of the data got duplicated during my "final" reinstall in some way that is shining on through into the game itself... I don't know a lick about codes, file types, or anything of that nature, and what I just proposed as a theory might not make any sense at all... just figured I'd share in case I might be on to something... for all I know this info may help someone figure out why these problems occurred in my game.

I hope this helps instead of making anyone's head spin. :wacko: I'm going to include my install order from my last ("final") install in hopes that it helps with finding answers to my questions. The only difference between the below list, and the one prior to this install order is that 1pp v2.70 was installed after the G3 fixpack as opposed to just after Aurora's shoes and boots. A thousand advanced thank you's to anyone taking the time to read this and post some suggestions.

*) Shadows of Amn Game (alter baldur.ini for cluaconsole)
*) Official Patch
*) All Soundsets (including all shs#soundsets_v2)
*) All PC Portraits
*) Big_World_Fixpack_v8.1
*) G3 Fixpack
*) GBThfKp_v2.18_
*) TTSQ_v6
*) Adalon's Blood
*) DungeonCrawl_v5
*) Assassinations_v7
*) BW_Herbs_BG2
*) Improved Horns of Valhalla v1.2
*) Munchmod v2.7
*) Weimer's Underrepresented Items v6
*) Weimer's Item Upgrade v37
*) Jan's Alchemy v2
*) Silverstar 192
*) Ajantis
*) Tashia Remix v1.1
*) Kivan v8.1
*) Xan_v9
*) Auren Aseph-v6.2
*) Angelo v3
*) Haldamir
*) de'Arnise Romance v2
*) Chloe v1.2
*) Edwin Romance v1.07
*) Jan's Extended Quest v1.2
*) Vanim v1_4
*) Turnip Golem v2
*) Lucy the Wyvern v1
*) NPC Tweak v4
*) Unfinished Business v18
*) Solaufein v1.04
*) Solaufein Flirt Pack v1
*) Sheena v1.7
*) Kelsey SoA 2.1
*) The Luxley Family v1.1
*) Tyris Flare v3
*) Kitanya SoA v6-22
*) BanterPack v10
*) iepBanters v3.2
*) Viconia Friendship v2.0
*) Yoshimo Friendship v1.0
*) NPC Flirt Pack v1.02
*) Ding0's Quest Pack v2.3
*) Romantic Encounters v4
*) Crossmod Banter Pack v9
*) NPC Kit Pack v3
*) Harper Scout ( Part 1 - Install Harper Items - No Kits )
*) Song and Silence v4 ( Part 1 - Components 0 and 1 installed - No Kits )
*) Divine Remix v5 ( Part 1 - Install Remixes - No Kits )
*) Sword and Fist v4 ( Part 1 - Install Monk Remix - No Kits )
*) The Bigg Tweak Pack v2.1
*) BG2 Tweaks v8
*) Ding0's Tweak Pack v20
*) aTweaks v2.62
*) Copy and Paste into Override folder BG2 Dwarven Thrower Thrown Blunt Damage ( HAMM06.ITM )
*) Copy and Paste into Override folder Wormy Hellcar's Universal Ioun Stones ( HELM18.ITM, HELM19.ITM, HELM20.ITM )
*) Copy and Paste into Override folder Improved Firkraag files
*) Aurora's Shoes and Boots
*) 1pp v2.70 ( bucklers, flaming swords, flaming short swords )
*) BG2 Subrace Mod
*) Song and Silence v4 ( Part 2 - Install Kits )
*) Harper Scout Kit
*) Bard Song Switching v1.3
*) Divine Remix v5 ( Part 2 - Install Kits )
*) Sword and Fist v4 ( Part 2 - Install Kits )
*) Samurai Kit
*) Copy and Paste into Override folder Solaufein alternate pics
*) Copy and Paste into Override folder Yoshimo Beta pics
*) End_biff

Here's my WeiDU log to boot.

Attached File  WeiDU.log   21.08K   206 downloads

Installing 1pp components after biffing

10 November 2009 - 02:10 PM

Hi. I recently installed 1pp legacy shields and flaming swords after the bg2 fixpack and before a slew of other mods. I biffed my files loaded the game and all seemed to be running smoothly until I realized the inventory icons for the shields hadn't changed, although the new 1pp versions were showing up fine on the paperdolls and avatars. I believe I forgot to install one of the components for the shields (everything but potions, maybe?) that changes these icons in the inventory to match those on the dolls and avatars. I suppose it's no big deal, as the game seems to be running just fine. It's simply a matter of consistent aesthetics within the game. My questions are: is it possible to install the missing component without having to start a clean installation? I used end_biff, option 1 at the end of my mod installation; can I install the component after this without any conflicts in the game?