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Edheldil

Member Since 13 Oct 2009
Offline Last Active Nov 16 2011 05:31 AM

Posts I've Made

In Topic: Lionheart-Extracting the Maps

31 October 2011 - 08:13 AM

-I've in mind LH Charac's Spirit Avatar (especially the Red one) :

Posted Image

-And what about speels ? It is the same problems ?


Cast effects are in MDL16 files, could be quite easily extracted
Animation stances are in GR2 files
Spell descriptions are in text files, but I do not see them reusable in DnD ruleset.
Dunno about projectiles
Sounds are easy

In Topic: Lionheart-Extracting the Maps

31 October 2011 - 06:37 AM

In fact how to decompress the. DAT [1.5 G], please ?
-Is there a tool to do it, as undat.exe that we know for TOEE or Arcanum ? :woot:


Should be possible with good-enough ZIP unpacker - something like WinRAR, perhaps?

I am looking initially to explore the sounds [./Music,./Sounds] and spells, then , the tiles and maps ...


There are no tiles like in Infinity Engine - the map is constructed by placing objects on a textured background.
Re music, GemRB can play OGG files directly, btw ;-)

BTW did you know if we can convert some LH speels , or CRE. animation in a .BAM/BG transposable format like : BMP/AVI/Gif. ... ?


IIRC unlike IE, avatars are real 3d models kept in .GR2 files[1], so at the foreseeable future I do not see a way to convert them to creature BAMs without too much manual work.

Edheldil

[1] Which is a proprietary and obfuscated format of RAD Games

In Topic: Lionheart-Extracting the Maps

31 October 2011 - 02:17 AM

Hello, I wonder if henceforth we have a utility/a tool for Undat/Extract/View the Lionheart game files ?,
-Thank You . :rolleyes:


What game files do you mean? If you go to my wiki[1], there is description for
.ZAX (and 99% of all the text datafiles regardless of extension, because they have the same general format)
.WAY
.FRM16 (there's some aspect I found recently still missing, I will fix it soon)
.SEQ16

I have made some minor inroads to .MDL16, but I am distracted with other projects and RealLife ™ at the moment.

Hmm, I have probably forgot to push the tools :).

Edheldil

[1] http://lionheart.eowyn.cz

In Topic: Lionheart-Extracting the Maps

08 July 2011 - 06:48 AM

Have you made (and compiled) tools that work with any of the lionheart formats? If so, where can I find them? Nice to see some progress on figuring out the file formats, btw :).


I have updated the wiki a bit. At the moment the current tools are not in a presentable state, so what little is available is in the GIT repository on the title page. Mostly Python code, I think :)

In Topic: Lionheart-Extracting the Maps

07 July 2011 - 07:44 AM

My original plan was to create updated versions of sites I previously created for Baldur's Gate II and Icewind Dale on my homepage and add additional ones for BGI, IWDII, Planescape Torment and possibly Lionheart and The Temple of Elemental Evil


Hi, David,

Some time ago I have created site lionheart.eowyn.cz with information on the file formats - it's not complete yet by any means, it's missing some stuff I have made (GIMP plugin for reading FRM16 files) and I have since found a problem with FRM16 type 68 description, but it still has some useful info.

Corrections, submissions etc. are as always welcome.

Regards,
Edheldil