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koveras22

Member Since 04 Sep 2009
Offline Last Active Mar 05 2016 08:18 PM

Posts I've Made

In Topic: Can't install Finch (manual installation).

04 April 2012 - 07:54 AM

Yes, you can run it again. It will skip the arleady patched files.



Thanks again.

But, are there any other files that I have to move in the main fixpack folder, before running the Fixpack.bat?
For example, in the ''_BWP compatibility'' folder there are some other files (like scs, bg1ub, etc.) of mods I am going to install. Should I move them in the main fixpack folder as well?


I understand that everything is done automatically when using the install.bat, I just wish there was more info for a manual installation, especially for the Fixpack.

In Topic: Can't install Finch (manual installation).

04 April 2012 - 07:26 AM

They are moved into a folder called "BWP Compatibility" - or something along the lines of that. Just copy it into the main fixpack folder and run it again.




Thanks, I have found it. But is it ''safe'' to run the Fixpack again in the middle of the installation, or should I start over again?

In Topic: Can't install Finch (manual installation).

04 April 2012 - 06:53 AM

You can't install the Tutu version of a mod on BGT/BWP - you need the BGT version.




I downloaded the mod from here: http://kerzenburg.ba....eu/bwpmods.php

It's the plain version, despite the ''for Tutu'' thing.


From the BWP .pdf:

...9.10.3. Double-click the Setup. The DOS dialogue appears:
Choose your language: 0 [English]
Install Component 0 [Finch NPC for Tutu v3.0]? [I]nstall
Successfully installed [Finch NPC for Tutu v3.0] Press ENTER to exit
The readme opens.


Problem is, the same guide mentions that ''...the BiG World Fixpack makes some changes to this mod...'', though as I wrote, I don't see any Finch fixes in the Fixpack.

In Topic: Question about NPC's in BG1 BG2 and BGT

04 January 2012 - 06:27 AM

Can we just install NeJ 4.2's version of the componet and give Immy the kit later with Level1 NPCS without borking the transision?

What version... ?
If I were you, I wouldn't go and install any component that makes Imoen anything in NEJ, just the standard first component that makes all the quests and adventure appear.

So you are best out with NEJ and BGT-WeiDU installed in the order that's in BWP, but without the NEJBGT mod at all, AND never install the Imoen component in the NEJBGT mod !!!



Thanks, I had no idea about it. Shouldn't this info be in the BWP .pdf guide ? :wacko:


So, just to be sure I am following, you are saying that in order to play NEJ (well, the part of NEJ playable in BWP):


I should install ONLY the Never Ending Journey 2 v42b and after that the NEJ2v602 (patch) and
skip anything else NEJ-related (BGTNeJ2 v1.1 and the BGT-Never Ending Journey 2 Compatibility Modification v1.2 )?

In Topic: Question about NPC's in BG1 BG2 and BGT

03 January 2012 - 05:12 PM

I'd appreciate if anyone can confirm or refute this. :)

I can confirm this, and that if you change the NPCs class/kit and stats, they will all be carried over to the BGII... BUT ONLY if they are indeed one of the 5 NPCs that can travel with you from BG1 To BG2, and if that script gets mangled by the NEJBGTv1.2 Imoen component, all the progress is lost.




@Jarno (or anyone else),

What exactly do you mean with that last part about NEJBGTv1.2?

And, since we are at this: Is it possible, after the installation of the ''Continuous and Custom Kit Imoen'' (required for NEJ's installation) to use Level 1 NPCs and change again Imoen's kit? Or is it a bad idea (=problems with NEJ)?

Thanks