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W. Irving

Member Since 04 Sep 2009
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Posts I've Made

In Topic: IE games and NVidia Series 8 video cards

30 September 2009 - 11:16 PM

Thank you for your answer. Unfortunately, that doesn't fix it. Just in case, I've also tried turning the sounds off altogether, but it doesn't have any effect on performance.

So far, I've experienced slowdowns when:
  • hovering the mouse over doors and containers
  • killing creatures (not fighting, just the dropping dead animation)
  • auto-scrolling conversations (?) - this one's a bit weird and nowhere near as drastic as the container thing
  • unfortunately I don't have any spells to test, since my old saves are invalidated by the widescreen mod
Also, the slowdown vanishes when I stop pointing doors, and returns stronger when I do it again. I suppose there's some sort of memory leak, but how? What's so special about a simple change of container's color?

In Topic: Translating PS:T Fixpack, UB & QTweaks

30 September 2009 - 01:59 AM

Done. It's far from perfect, but I think it's good enough. Also no readmes, since I figure anyone who gets to this mod knows English well enough, and the main role of the translation is to avoid immersion-breaking, out of character language mixing.

Now, if only I could deal with the slowdowns, I could play it properly... Does anyone even look in the Nvidia problems topic in the IE general help forum anymore? I'd appreciate some reply, even if just telling me to rtfm, actually.

edit:very minor change

In Topic: IE games and NVidia Series 8 video cards

24 September 2009 - 07:17 AM

Hello

I've ran into some weird behavior too, one I think hasn't been mentioned in this thread.

I have PS:T installed with Bigg's Widescreen mod, ghostdog's UI, the nvidia fix and all of Qwinn's mods.

I have transparency turned off altogether and I get no glitches except for sometimes-boxish fog of war, but with that I can live. I've also had the walking sideways/backwards issue but that was fixed by turning software mirroring on, without any noticeable performance loss. Other software rendering options are off.

My problem is that performance drops drastically whenever I highlight any door or container. After starting the game, everything seems normal, but then it gets worse and worse, up to unplayable, each time a container is highlighted. Turning any of the software rendering options on or off doesn't affect this in any way, except for 'resetting' the game so it's normal for a while and then starts to freak out each time I try to open anything.

Otherwise, the performance is great even with software mirroring turned on. But as soon as I touch something, it all goes to hell.

Is there any nVidia or compatibility setting I could try to remedy this? Nothing I've tried so far has worked.

I'm running 64-bit Win7 RC with 9600M graphic card and 186.03 drivers.

Thanks.

edit: it also slows down when dropping bodies. i suppose there's some kind of connection between the dying and container animations?

In Topic: Translating PS:T Fixpack, UB & QTweaks

24 September 2009 - 01:07 AM

Hey Qwinn

I've just finished XPDeionarra.tra, so I'm basically done with the Polish translation. I want to polish it up a bit so I'm going to give it a few days of rest and then proofread the whole thing for spelling errors or sloppy grammar. I'll post all the files then.

In Topic: Translating PS:T Fixpack, UB & QTweaks

06 September 2009 - 08:09 AM

Thanks, that cleared things up a bit.

As for the Dak'kons blades. If I'm not mistaken, Dak'kon's morale affects the type of the blade (whether it's the Streaming Blade, Chained Blade or the Kinslayer) and his level affects its power (+1, +2 and +3 versions). As I understand it, the fixpack replaces all three power versions of the Streaming Blade and the final two of the Chained Blade (+2 and +3), while the Kinslayer remains unaffected. I find it fitting that the descriptions should be affected by the growing power of the blade, as they do in dialog.tlk, but not in the fixpack.tra, where descriptions differ just between the different blades, but not between respective power levels.

In fact, in Polish translation it's even more complicated - it's quite obvious that different versions of the blade were translated by at least two different people. The English desriptions all start with the same paragraph about Limbo and end with one about parchments wound around the hilt. In Polish, the paragraphs have basically the same meaning, but are worded differently across the different versions. Phrases that refer to memorising additional spells are worded differently, too, as is the name of the blade itself (it's either 'dakkon's zerth blade' or 'dakkon's zerth sword').

I decided to unify the wording of sentences which are obviously meant to be the same, but leave different descriptions of blade's power intact. I hope I'm not being too pedantic.

P.S. Note that the files you're translating are still version 3.0... at some point I'm going to have to put together the new stuff for version 4.0. Shouldn't be that much, nowhere near what you've translated already, but will you be available for those when the time comes?

Possibly. It depend on the workload in this academic year, it's time for physical chemistry and that's nothing to laugh at.

edit: it may be a bit simplistic, but when translating Anna's MorteTeeth dialogue I thought about a good name for Carver - Kosa, it means a scythe but in Polish (as well as sigilan-polish) slang it also means any knife and is usually associated with low, dirty murders.