Jump to content


KakarotUSMC

Member Since 19 Aug 2009
Offline Last Active Jun 25 2010 08:20 AM

Posts I've Made

In Topic: TotDG: Bug thread

21 August 2009 - 07:19 AM

Glad I could help. I'm looking forward to starting another game and playing through the new version of TotDG.

In Topic: TotDG: Bug thread

20 August 2009 - 06:52 PM

Okay, here goes:

@15 = ~What I can do in thin place? Anything special?~ (Should be "this" in 0xALCDG)

@46 = ~I am simple <PRO_RACE>.~ (Should be .. am "a" simple.. in 0xAlchDG)

= ~You will be given gifts. With it you and your copanions will be able to heal everyone who stands in front of you. You will be even able to bring someone back to life. Colours will cure your wounds...~
@33 ("copanions" should be "companions" in 0xDREADG)

These were the ones I noticed while playing the mod.

Looking forward to the next version!

In Topic: TotDG: Bug thread

20 August 2009 - 06:52 AM

If you want, I can scan through the dialog file(s) if you send them to me in a word processing format (I use OpenOffice.org, so you can send any format). I'll post the corrections here when I find them. Let me know and I'll post my e-mail address for you.

Also, another bug (I'll try not to release any spoilers): When you are attacked by a certain beggar for one of the mage's quest items, all of the surrounding citizens, within camera view, turn hostile once you defend yourself.

In Topic: TotDG: Bug thread

19 August 2009 - 11:20 PM

A bug topic is a good idea, I just didn't want to intrude if you thought it was in your purview to create such a forum.

I will certainly record the misspellings I noticed during NPC interactions my next time through your mod.

The golem was tough! Great job with a unique fight sequence there.

I look forward to the next version.