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Arren

Member Since 04 Aug 2009
Offline Last Active Jan 10 2010 03:31 AM

Posts I've Made

In Topic: NSC Script-Problem

06 August 2009 - 06:50 AM

BÄM!
THANKS Taimon and all other of course also.
After I give my NPC 20 XP, it now works perfectly and he has his script.
Thanks a lot!
But what WAS exactly the problem? sorry, but I don´t get it...

In Topic: NSC Script-Problem

05 August 2009 - 10:50 AM

Argh, this is curious(for me...)
Maybe their`s something with the Installation, huh?
I think I try a complete new-one, then I will look.
Thanks @all
(If a few more people could try, if it works for them, it would be perfect!Thanks!)

In Topic: NSC Script-Problem

05 August 2009 - 05:51 AM

If all else fails attach your work in progress here, so that other people might have a closer look at it.

Okay, that´s a good idea^^
The file contains the NPC I created.
If somebody could take a look at him and maybe find the error, I would be very happy.
Thanks a lot.Attached File  db.rar   473.21K   176 downloads

In Topic: NSC Script-Problem

05 August 2009 - 04:18 AM

Sorry, did you mean this?
APPEND ~pdialog.2da~
~##db ##dbP ##dbJ ##dbD ##db25P ##db25J ##db25D ##db25~
UNLESS ~##db~

APPEND ~interdia.2da~
~##db ##dbB ##db25B~
UNLESS ~##db~

If not, then no, I only append this 2DAs. Which should I also append?
(Sorry, it´s my first time as a BG-Modder, I don´t know exactly what you mean...)

In Topic: NSC Script-Problem

05 August 2009 - 12:59 AM

Okay, I tried these:

IF ~~ THEN BEGIN 1-2
	SAY ~Mir gehts gut. Kann ich mich dir anschließen?~
		IF ~~ THEN REPLY ~Ja, klar.~ DO ~SetGlobal("##dbjoined","GLOBAL",1) JoinParty() ActionOverride("##db",ChangeAIScript("##db",OVERRIDE))~ EXIT
		IF ~~ THEN REPLY ~Ne du, grad nicht.~ EXIT
END

Still doesn't work.
This is freakin, I´m very sure that my code match the codes in the tuts and compiling works without any problems.
I don't know what's going wrong.
That's bad I can't mod anything while my NSC has not a script...