Valen is still romancable, and the fact that she is evil is irrelevant...
Three words: Mickey and Mallory.
Hey, why not add to that: Adolf Hitler and Eva Braun.
And another evil couple: George W. Bush and Laura Bush.
Fortune
Member Since 19 Jun 2003Offline Last Active Jun 24 2003 12:23 AM
Community Stats
- Group Member
- Active Posts 8
- Profile Views 1931
- Age 41 years old
- Birthday May 7, 1983
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Gender
Not Telling
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Location
A small rainy island
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Interests
I love music, such bands as The Velvet Underground, The Smashing Pumpkins, and Love are my favourites.<br><br>My top 3 films are The Good, The Bad and The Ugly, Natural Born Killers, and Bullet in the Head.<br><br>I also love Vincent van Gough, Andy Warhol, Quentin Tarantino and my girlfriend Helen...NOT in that order of course ;) .
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Posts I've Made
In Topic: Valen Romance
22 June 2003 - 12:03 PM
In Topic: Compiling DLGs
21 June 2003 - 01:28 PM
In Topic: Compiling DLGs
21 June 2003 - 02:43 AM
Ok thanks guys.
This is a quote from the tutorial that told me about the dialog.tlk being placed in the override. (Also, note the grammatical error )
"Now that your in your root bg2 directory, to compile a dialog with WeiDU you can type this:
weidu pathtofile/filename.d --tlkout dialog.tlk --out override
(where path to filename is the directory that your .d file is in and filename is the filename)
What this will do is compile the dialog, and then put the dialog and an updated copy of the dialog.tlk into your override folder. Then just go into your override folder and move the dialog.tlk back to the root directory of bg2. Your dialog is good to go!"
This is a quote from the tutorial that told me about the dialog.tlk being placed in the override. (Also, note the grammatical error )
"Now that your in your root bg2 directory, to compile a dialog with WeiDU you can type this:
weidu pathtofile/filename.d --tlkout dialog.tlk --out override
(where path to filename is the directory that your .d file is in and filename is the filename)
What this will do is compile the dialog, and then put the dialog and an updated copy of the dialog.tlk into your override folder. Then just go into your override folder and move the dialog.tlk back to the root directory of bg2. Your dialog is good to go!"
In Topic: Compiling DLGs
19 June 2003 - 11:12 PM
Another thing I seem to be doing wrong: On more careful inspection I realised that when I compiled my customised DAnnah.D it wasn't actually working as expected--I decompiled the new DAnnah.dlg only to see that it still featured the original text of the original DAnnah.dlg.
In other words, it wasn'y actually compiling my .D just making a default DAnnah.dlg in the override folder...
What the hell am I doing wrong?
In other words, it wasn'y actually compiling my .D just making a default DAnnah.dlg in the override folder...
What the hell am I doing wrong?
In Topic: weiDU and Torment..
19 June 2003 - 08:43 PM
Hey thanks a lot !
However, I must point out; though it was very kind of you indeed to thank me in the weiDU readme, I actually had to email you from my friends email account and she is called Katey Ellis, not me!
My name is Luke Carroll, if you get the time to change it .
Also, sorry if this is my mistake, but in the readme you said "WeiDU can not compile DMORTE.D from PST." --shouldn't that say "now"?
However, I must point out; though it was very kind of you indeed to thank me in the weiDU readme, I actually had to email you from my friends email account and she is called Katey Ellis, not me!
My name is Luke Carroll, if you get the time to change it .
Also, sorry if this is my mistake, but in the readme you said "WeiDU can not compile DMORTE.D from PST." --shouldn't that say "now"?
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