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Nijel

Member Since 24 May 2009
Offline Last Active Jul 19 2021 03:12 AM

Posts I've Made

In Topic: Bug Reports

17 June 2019 - 05:38 AM

Hi,

https://forums.beamd...ashes-in-bg2-ee

Those bugs are present in the current version of the mod I believe.


In Topic: Ninde FAQ

14 June 2019 - 07:11 AM

Hi, I'm looking forward to enjoying this mod. But I wanted to know if Ninde has any interaction with ch2 content? Aka Firkraag, De'Arnise stronghold, etc.

In Topic: Mod bugs

14 June 2019 - 07:03 AM

I am aware that the mod is not supported anymore, but nonetheless I thought I'd give my feedback.

I'm at the beginning of the mod. It seems some of the old remarks that were made about it still holds true.

1. I couldn't find the lightkeeper hut without reading the forums, because his hut doesn't have a door, and it's hidden at the top, which is not natural at all. Going through the trouble of investigating the numerous other houses yield little. It might feel realist, but it's not good to have people doing nothing in a game.

2. I killed the Tanarr'i. Yeah. Why? He's an evil demon that says he's trapped. When you kill demons, they return to their home plane. Apparently that is also the case for him. Resolving nicely the Tanarr'i questline. Except of course, the mod doesn't make him respawn, and doesn't expect you at all to kill him.

3. Therefore, I'm blocked out of the questline, unless I cheat and go to the west govt. district to get the ghoul hand. The trap of the living is *extremely* annoying as an idea. Would be very fun in a game of d&d but not in a rpg computer.

At this point, I can't really add more to my feedback.


In Topic: Petsy NPC

08 November 2018 - 03:07 PM

Hi,

I had the same crash, but looking at the files I figured out why.

the "é" of fiancé seems to use the wrong encoding. In fact multiple .d files of the Petsy mod seems to use a different encoding than the main game. Here is how I realized.

From the Petsy mod:
188043:That's why we are a marvelous couple, my fianc�!

One from vanilla game:
 
96576:My contact, Sanik, is dead; I must go to Lady Galvena's Festhall to speak to his fiancée, Claire, to see if she knows anything about what Sanik was about to tell me. There may be another way into the asylum, but without Sanik's help, I don't know what it might be.

Edit, maybe that's not the bug. The following lovetalk also sometimes crash my game depeding on the choices I make.

 
There is also another annoying bug that doesn't crash the game: Petsy's dialog with Sam Thunderburp in the Five Flagons loop.

Same by the way with Skie and Garrick in the Temple district (I noticed you're the author of that).