Is it possible to view/edit whatever state is behind "AttackedBy" script checks?
There's a creature in my game that I accidentally killed, and using Near Infinity to resurrect him and change his allegiance back to NEUTRAL still results in him changing back to hostile, because his script has an "AttackedBy" check that keeps passing. I scoured the creature/area/general records but didn't see anything relevant, including un-decoded data blocks (which were all zeroes).
I ended up just creating a script override, but it would be nice if Near Infinity could provide visibility into this state that's maintained...somewhere.