Well, this is something I brought up at the PBG forums a long time ago. I happened to check that thread today, and someone had apparently suggested that I'd forward my suggestion here.
The idea was basically to have spells that would lower a target enemy's resistance to fire, cold, acid, poison or electric magic, or all of them at once (there's certainly room for multiple versions of these spells). Maybe also resistance to magical energy.
I suppose balancing is up to the mod makers, so I'll just stick to why I feel this mod would be necessary:
- Bob the 1337 Pyromancer doesn't want to jump elements just because a foe happens to be fire resistant. Bob wants to lower this monster's fire resistance.
- In ToB, far, faaaaar too many monsters (bosses) have 90% resist everything except magical energy. I don't really feel it's fun with get-off-as-many-horrid-wiltings-as-possible-in-one-round contests. There is a great reserve of level 1-5 spells that aren't cast at all. If we threw in some of these spells here, let's say at third level, then the rest of the spell levels would also be automatically useful again, save against monsters immune to level x-y spells.
For something to start with, check Firkraag. IIRC, he uses a spell called "Lower Fire Resistance".
Edit: I have no idea if you could call this a mod at all, but heck, it would be an improvement.
Enquillion
Member Since 17 Jun 2003Offline Last Active May 25 2004 02:48 PM