For anyone that wants a bit more balanced version of this item, the attached modified version of the mod reduces the chance to proc to 20% and lets the target negate the effect with a successful save vs. poison. I looked at my 2nd ed DM's guide and pet/poison/death is the most appropriate, as it is used for effects where hardiness of constitution or physical toughness is appropriate, and the effect here is basically resisting nasty splinters.
Who cares? Well, I like clubs and this club seemed innocuous at first but it's actually a low-key mage killer. The unmodified version procs a 2 rnd bleed 100% of the time with no save, through stoneskin and MI. Because it's non-magical bleed damage, target MR doesn't resist it. All your fighter has to do is roll a hit on a mage and bam, your target is in their own personal insect swarm hell. It trivializes hardcore SCS mage duels.
This makes it a bit better. english.tra is updated, ITL and RU are not.
In contrast to most other clubs, this weapon is crafted from a simple thin stick. Its slim size and low weight makes the club easy to handle and allows for dangerously precise maneuverability. Numerous metal barbs grew out of the wood, carefully created through the priest's magic and Loviatar's fell blessing. With every strike sharp barbs dig into the victim's flesh, causing extreme pain and even extra damage that continues for some time after the blow.
STATISTICS:
Combat Abilities:
- 20% chance target is inflicted with non-magical bleeding (Bleed 3/round for 2 rounds, Save vs. Poison)
THACO: +1
Damage: 1d4 +1 (crushing)
Speed Factor: 4
Proficiency Type: Clubs
Type: One-handed
Requires:
3 Strength
Weight 2