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Bozu

Member Since 18 Mar 2009
Offline Last Active Oct 30 2009 01:59 PM

Posts I've Made

In Topic: Scripts under BGT/BWP enviroment

23 April 2009 - 09:05 AM

/////////////
// *ZATHTOME // this one works fine (it starts a container when an object is used)
the object creates ZTOM1 in the inventory for a few instants and removes it. is OK.
/////////////

I would use this structure:
/*
plah plah
plah plah 
*/
As that quotes out everything inside it, not just the one line the // marks do.

Now, why in the unheaven would you wish the computer to play against itself with two AIs? Unless you are a geek... :devil:


Imp, thanks for answering.
I was thing anything after "//" wasn't even compiled in bs, so I wasn't worried about ////////.
about beying a geek, I think the problem is exactly the oposite, since if I was one I would have noticed my mistake before >: ) I was wrong about having no scripts assigned to characters: In a matter of fact I still had an experimental script running on one of the NPC, that was clearing ALL actions, instead of "ClearActions(Myself)", so the problem is corrected, and now everything makes sense again.

One more thing, about the slashes (////), I still think they are not affecting anything (problem is fixed, and the scripts are still full of "///////////", But thanx again for this observation. I'll look further into this.

In Topic: script to make NPC xp equal to player?

19 April 2009 - 02:44 PM

Hello I was wondering if there is a script or something i could use so that when my pre-made NPC's join my party their XP will match or be relatively close to that of my main player.

All i could find was zyraen's miscellaneous mod, if this is the only thing available is it okay to install this after I install BWP Standard Install?



I've made this script and added it to those i'm running.
The purpose is to GRADUALLY make characters with lower levels (than the party level) to gain more XP everytime the took damage or the party rest.
The good thing is that it ceases to work if the character reachs the proper level (party level). I made it to work up to 7th to 8th level (transition to BGII).

THIS IS EXPERIMENTAL. I think it works, but hadn't the time to test it yet.

The script actually cast a spell to give the experience points to the charater because I don't want to see the string "Xan has gainned 93 experience points".
but if you don't mind it, you can change the script to addxp to the object (myself), instead of the "ApplySpell" instruction.

Another good thing is you can retake underpowered party members you left behind, without that bad feeling (to babysit them because they will never rech the party level again).
If you try it please backup your stuff, before always.
If there is demand, I can put upload the files , but I will need help to fix my old scripts.

Hope it helps

/////////////////
//_____LEVELING XP
/////////////////

IF
CheckStat(Myself,1,LEVEL)
LevelPartyGT(1)
OR(2)
TookDamage()
PartyRested()
THEN
RESPONSE #100
ApplySpellRES("ZADDXP", Myself)
END

IF
CheckStat(Myself,2,LEVEL)
LevelPartyGT(2)
OR(2)
TookDamage()
PartyRested()
THEN
RESPONSE #100
ApplySpellRES("ZADDXP", Myself)
END

IF
CheckStat(Myself,3,LEVEL)
LevelPartyGT(3)
OR(2)
TookDamage()
PartyRested()
THEN
RESPONSE #100
ApplySpellRES("ZADDXP", Myself)
END

IF
CheckStat(Myself,4,LEVEL)
LevelPartyGT(4)
OR(2)
TookDamage()
PartyRested()
THEN
RESPONSE #100
ApplySpellRES("ZADDXP", Myself)
END

IF
CheckStat(Myself,5,LEVEL)
LevelPartyGT(5)
OR(2)
TookDamage()
PartyRested()
THEN
RESPONSE #100
ApplySpellRES("ZADDXP", Myself)
END

IF
CheckStat(Myself,6,LEVEL)
LevelPartyGT(6)
OR(2)
TookDamage()
PartyRested()
THEN
RESPONSE #100
ApplySpellRES("ZADDXP", Myself)
END

IF
CheckStat(Myself,7,LEVEL)
LevelPartyGT(7)
OR(2)
TookDamage()
PartyRested()
THEN
RESPONSE #100
ApplySpellRES("ZADDXP", Myself)
END

In Topic: Did anybody ever seen...

01 April 2009 - 10:03 AM

[/quote]This looks like a graphic card issue, so you don't need to install the BWP again and again. We know of some problems with NVidia GeForce graphic cards.

You can look here if the advices will help you with this:
[url="http://www.shsforums.net/index.php?showtopic=30840"]http://www.shsforums...showtopic=30840[/url]

And for testing use in BG the lowest graphic resolution and reduce/turn off all special graphic effects.

Greetings Leomar
[/quote]


[size=7]T[/size]hank you Leomar, I agree.
For the first time I saw it happening in plain ToB (didn't happen before...). I've a system shut down too, right from the desktop (was not even playing...) so, I'm convinced it's the graphic card memory passing out. I've to say that at least, was very strange not seeing that happening in other (harder) aplications before, but perhaps the problem is random or appears only under certain conditions.

Kind regards

In Topic: Problem installing BGT

30 March 2009 - 05:50 AM

Which operating system are you using? Try stopping all background programs and running the install again. Maybe also defragmenting the drive might help?


I have some news for you.
As I related before, that happened to me once, long time ago. I was trying to remember more about that, and as far as I can tell, that "ethernal pause" on the instaler occured to me after something about 10 min after start (to me), can't remeber for sure. By that time I had the impression that was related to some instalers updating themselves with WeiDu version, OR something unsatisfyed on the first run. I had a backup and deleted the :

bgmain
baldur.exe
chitin
baldurs.ini
override folder
data folder
dialog.tk
WeiDu (logfile)

I'm not sure but I think I deleted the .DEBUG files (generated by the previous attempt of WeiDu) too, or moved them to a separete folder just in case.

Pasted all the backed up on the place (it's fast..), reboot, and that was ok, it installed fine onthe second run.
I hope you can do it. If not, try to repeat a clean install process of BGII+TOB etc. I used to format the whole sh*t to be sure it is fresh >: ).

Be sure to have no CDs on your drives during the installation.
It's bad you couldn't install it yet, but all that experimental stuff is worth a try, because when it is installed you have a trully epic game. It's amazing to see all the efforts of modders, put together on BGT.

Don't give up
Wish you the best luck !

In Topic: Problem installing BGT

26 March 2009 - 12:44 PM

Forget about my last answer, this is not about memory or anything related to that.
I have no ideia what it may be, but I remember I had a similar issue after WeiDu started to upgrade the instalation .exe for the mods.
The process just stoped, without errors or anything, system was functioning ok, etc. I don't remember weel so I don't know what can be done. Perhaps someone more experienced can post you an answer, sorry man =\.