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Mekelan

Member Since 08 Mar 2009
Offline Last Active Oct 22 2010 12:11 AM

Posts I've Made

In Topic: Non-humanoid NPCs

10 March 2009 - 09:55 AM

Interesting idea, there is 1 mod I remember, but it's not an playable character I think. To make the character look like a dog, you just have to put make the .cre file use the dog Avatar than the usual ones. Of course you might give the character special items so one can't equip it with boots, arrows etc. items.


Thanks for the link, I'll check that out if (or rather, when) I run into problems!

I already changed the CRE using Shadowkeeper, and plan to make a shop that sells various "neck" items, as they're the only ones that make sense for a Dog to have (featuring relatively minor magical effects, like +1 AC or +1 to hit, at best).

The dog I'm making is my brother's dog, I hope to have it ready before he gets through Planescape: Torment, and I'll put in his own dog as a sort of practical joke ;)

In Topic: BGTutu and NPCs - trouble with area codes

08 March 2009 - 10:35 PM

Thanks VERY much. This works great! Such a small change, but that's coding (of any kind) in a nutshell :)