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Milamber

Member Since 14 Feb 2009
Offline Last Active Nov 22 2012 08:38 AM

Topics I've Started

Game calls for nosound.wav and *.wav

21 May 2012 - 03:39 AM

For some reason ToBEx reports nosound.wav and *.wav, the first likely shouldn't exist and the second cannot exist because it is not a legal filename. This coincidences with massive slowdowns, freezing for minutes at a time.

I was unable to isolate a component that caused this, but when the games starts without ToBEx I didn't encounter the same problem. I also have infinity animations installed and I think the false wav-references might come from the 2da sound-ref files that are introduced by that mod.

Edit:

By replacing all '*' with 'nosound' in MDKN.2da and placing a silent nosound.wav in the override folder I was able to resolve my problems with the Death Knight animation, so these files seem indeed to be the source of the incorrect references.