For some reason ToBEx reports nosound.wav and *.wav, the first likely shouldn't exist and the second cannot exist because it is not a legal filename. This coincidences with massive slowdowns, freezing for minutes at a time.
I was unable to isolate a component that caused this, but when the games starts without ToBEx I didn't encounter the same problem. I also have infinity animations installed and I think the false wav-references might come from the 2da sound-ref files that are introduced by that mod.
Edit:
By replacing all '*' with 'nosound' in MDKN.2da and placing a silent nosound.wav in the override folder I was able to resolve my problems with the Death Knight animation, so these files seem indeed to be the source of the incorrect references.
Milamber
Member Since 14 Feb 2009Offline Last Active Nov 22 2012 08:38 AM