Restart a game and recruit Sarevok, make 2 saves.
On one save give him the amulet and equip it.
Compare the 2 saves in Shadow Keeper and eliminate the differences, you should now have your smoking gun.
Zizi
Member Since 05 Jun 2003Offline Last Active Aug 28 2004 02:38 AM
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In Topic: Undispellable berserking
24 June 2003 - 03:18 AM
In Topic: Undispellable berserking
22 June 2003 - 08:46 PM
Download Shadow Keeper open your saved game and remove the effect from Sarevok.
In Topic: Are there any kit creators compatible with iwd2?
06 June 2003 - 01:53 AM
Scrapped kit info in a lot of 2da files, some stuff in dualclas.2da:
FIGHTER_MERCENARY 0 1 1 1 1 0
FIGHTER_WIZARD_SLAYER 0 1 1 1 1 0
FIGHTER_KENSAI 0 1 1 1 1 0
PALADIN_CAVALIER 0 0 0 0 0 0
PALADIN_INQUISITOR 0 0 0 0 0 0
PALADIN_VOTARY 0 0 0 0 0 0
RANGER_ARCHER 0 1 0 0 0 0
RANGER_STALKER 0 1 0 0 0 0
RANGER_GIANT_KILLER 0 1 0 0 0 0
THIEF_ASSASIN 1 1 1 0 0 0
THIEF_ARCANE_ROGUE 1 1 1 0 0 0
THIEF_SWASHBUCKLER 1 1 1 0 0 0
BARD_BLADE 0 0 0 0 0 0
BARD_RIDDLEMASTER 0 0 0 0 0 0
BARD_SKALD 0 0 0 0 0 0
DRUID_AES_DANA 1 0 0 0 0 0
DRUID_SHAPESHIFTER 1 0 0 0 0 0
DRUID_AVENGER 1 0 0 0 0 0
All dropped during development, wonder if they could somehow be activated through some more scavenging.
Also noted only specialist wizards have an offset, are they the only ones hardcoded? (kitlist.2da)
There is clabpa03.2da which refers to spin199 at level 4, spin199 is dispel magic clabpa* is paladin, now how do we get the game to use this already existing kit?
FIGHTER_MERCENARY 0 1 1 1 1 0
FIGHTER_WIZARD_SLAYER 0 1 1 1 1 0
FIGHTER_KENSAI 0 1 1 1 1 0
PALADIN_CAVALIER 0 0 0 0 0 0
PALADIN_INQUISITOR 0 0 0 0 0 0
PALADIN_VOTARY 0 0 0 0 0 0
RANGER_ARCHER 0 1 0 0 0 0
RANGER_STALKER 0 1 0 0 0 0
RANGER_GIANT_KILLER 0 1 0 0 0 0
THIEF_ASSASIN 1 1 1 0 0 0
THIEF_ARCANE_ROGUE 1 1 1 0 0 0
THIEF_SWASHBUCKLER 1 1 1 0 0 0
BARD_BLADE 0 0 0 0 0 0
BARD_RIDDLEMASTER 0 0 0 0 0 0
BARD_SKALD 0 0 0 0 0 0
DRUID_AES_DANA 1 0 0 0 0 0
DRUID_SHAPESHIFTER 1 0 0 0 0 0
DRUID_AVENGER 1 0 0 0 0 0
All dropped during development, wonder if they could somehow be activated through some more scavenging.
Also noted only specialist wizards have an offset, are they the only ones hardcoded? (kitlist.2da)
There is clabpa03.2da which refers to spin199 at level 4, spin199 is dispel magic clabpa* is paladin, now how do we get the game to use this already existing kit?
In Topic: Are there any kit creators compatible with iwd2?
06 June 2003 - 12:12 AM
thanks.
In Topic: Questions on a spell
05 June 2003 - 02:20 PM
Would be intresting if you try to combine it with the sanctuary spell, maybe there would then be a way to on the event of sanctuary removed/expired remove effect regeneration on self?
It's definitely an intresting idea to make the monk's meditation state put him under the sanctuary spell.
Now if only you could make the player avatar sit down while he performs this.
It's definitely an intresting idea to make the monk's meditation state put him under the sanctuary spell.
Now if only you could make the player avatar sit down while he performs this.
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