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Echon

Member Since 02 Jun 2003
Offline Last Active Dec 18 2016 06:50 AM

Posts I've Made

In Topic: NearInfinity

11 September 2015 - 07:37 AM

Using 'find references to this file' for EFFs with SPMONSUM.VVC returns no hits, although it is used in SPWI309.EFF, SPWI407.EFF, etc. I guess it is ignoring resource 2 and 3.


In Topic: NearInfinity

18 July 2015 - 03:48 AM

NI does not feel slow for me. I would not use the light version.


In Topic: NearInfinity

19 June 2015 - 09:52 AM

WMP: Added options to display all map icons and, optionally, travel distances from selected map entry on the worldmap. This feature can be toggled on or off via popup menu when right-clicking on the worldmap graphics. (Dashed lines for travel distances indicate random encounters on the way, while solid lines indicate no random encounters.)

 

Thank you!


In Topic: NearInfinity

22 April 2015 - 09:36 AM

The problem sometimes applies to me because my mod moved from the BG:TotSC engine to BG2/EE. If it is not an easy fix, don't bother with it. :)


In Topic: NearInfinity

22 April 2015 - 08:22 AM

Can you give me step-by-step instructions to reproduce?

 

Copy an EFF from a CRE with effect flag set to 1, and then paste it to a CRE with the flag set to 0. Save and reopen that CRE. NI will not recognize the EFF and sees it as a lot of unused bytes. Setting the flag to 1 before pasting the EFF results in the same error. To prevent it, the flag must be set, the file saved, closed, reopened, and then the EFF can be added. I would like NI to recognise the change immediately. Does this make sense?