Easthaven
Member Since 03 Jan 2009Offline Last Active Sep 10 2009 11:00 AM
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In Topic: Sneak Peek at 0.50
20 July 2009 - 11:30 AM
Looks good. If I can find the time, I'll probably replay it once 0.50 is out.
In Topic: Expected level at the end of the existing modules?
08 January 2009 - 03:03 PM
Well I'm not sure, but my character is lvl 8 with ~200000 exp (250000 to lvl 9 I think). And I think I'm pretty close to the end. I've been playing with a full party almost the entire time.
Character is Kensai btw, I don't know if they require increased exp, but I don't think so. Interesting to note perhaps is that the rest of my party is around lvl 10-13.
Character is Kensai btw, I don't know if they require increased exp, but I don't think so. Interesting to note perhaps is that the rest of my party is around lvl 10-13.
In Topic: Bug Report for 0.48
07 January 2009 - 11:59 AM
There seems to be a broken script when entering the barracks in the slaver base. The captain has a short dialogue with Rivian but never goes hostile to the party, even though the wording in the dialogue clearly suggests that they attack. And I can force-attack the monsters in the room one by one without the rest of them going hostile.
Also, Chaarna didn't spawn in Slaver Fortress. She's supposed to be in a cell in the same place as Buranta, right?
Another issue:
Markessa doesn't join me after I revive her with the priestess, just goes to "has nothing to say to you". And if I speak to the priestess again the only option is "NO VALID RESPONSES", which ends the dialogue. I have Althon in the party, and I've tried with both open party slots and full party.
She joined now after reloaded, went and rested at the inn, and then revived her...
Also, Chaarna didn't spawn in Slaver Fortress. She's supposed to be in a cell in the same place as Buranta, right?
Another issue:
Markessa doesn't join me after I revive her with the priestess, just goes to "has nothing to say to you". And if I speak to the priestess again the only option is "NO VALID RESPONSES", which ends the dialogue. I have Althon in the party, and I've tried with both open party slots and full party.
She joined now after reloaded, went and rested at the inn, and then revived her...
In Topic: Constructive Criticism
06 January 2009 - 05:38 AM
Yeah, I read that but perceived it as more of a recommendation than a must. It would make sense to present a choice, especially for my party where I had included Icar since Saltmarsh but had only met Althon once and never as a party member.Ilewtharyn does clearly state that he has chosen three members to ensure the success of the group. I might let the player have a choice between Icar or Althon depending on if the went through the swamp or Piney Bluff. If I go through that route it means Althon would only be available if you enter the swamp.
Some SPOILERS below.
Also, regarding that module, I think there should be some consequence in dialogue if I kill the leader of the School of magic in Myth Drannor. Maybe something from the dragon or when you speak to "what's-his-name" who gave you the mission. I also thought the lich had kinda boring loot for such a powerful enemy. In addition, maybe the mindflayers should react in some way to me killing that demon.
I also wonder regarding that ghost, was there anything else to do other than to guide her to the school? Cause it didn't disappear from the quest log, and I couldn't find anything else to do there.
It would be cool also if there was a way to double-cross the dragon. Maybe there was and I missed it.
However, in all, that area was really well made, and I really liked the reactions from the NPCs who had been to Myth Drannor before. Together with Silver Palace it is my favourite area of the mod so far.
In Topic: Constructive Criticism
05 January 2009 - 01:44 PM
A comment regarding the "sleeping/wandering monster issue". In the first area of Myth Drannor, right after you're teleported there, resting seems to give a 100% encounter rate. And it is mostly 3 spectres or 3 mephits which my lvl 6 Kensai player character can easily kill without getting hit, and they give 2000-3000 exp per enemy... I ended up only killing them twice on my savegame cause otherwise it felt like abusing a bug... Maybe if it was lowered to 75% or so at least?
I'd also like to add that I really like getting to select which characters I wanted to summon, and the new NPCs there seems nice. But if you stupidly, like me, replace Althon after he is summoned the dialogue that follows when you teleport into Myth Drannor won't make any sense as Althon isn't there to reply. Maybe there should be a stronger indication that Althon should remain in the party, or modify the dialogue if he isn't there.
I'd also like to add that I really like getting to select which characters I wanted to summon, and the new NPCs there seems nice. But if you stupidly, like me, replace Althon after he is summoned the dialogue that follows when you teleport into Myth Drannor won't make any sense as Althon isn't there to reply. Maybe there should be a stronger indication that Althon should remain in the party, or modify the dialogue if he isn't there.
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